MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:
- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
elements expire and Context methods are inert: read IsDisabled into a
local during the build, keep a ui.Handle for Focus, use c.Services()
for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
content builds, so same-frame autofocus lost focus restore on close.
It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
split button tooltip no longer reorders its open menu; disabled
menubar rows pass presses to the panel; Form defers blur-started
async checks so the growing message no longer moves Submit away
from the release; Combobox drops its disabled copy now that MyGo
blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
time.Sleep/time.Now and read element state inside the view. The web
mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.
Snapshot goldens are darwin-only and were not re-verified here.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
122 lines
3.4 KiB
Go
122 lines
3.4 KiB
Go
package input
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import (
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"log/slog"
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"slices"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/internal"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/theme"
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)
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// ToggleItem is one button of a ToggleGroup.
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type ToggleItem[T comparable] struct {
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Value T
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Label string
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Icon *ui.SVG
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// Name names an icon-only item for assistive technology.
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Name string
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Disabled bool
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}
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// ToggleGroupOptions configure a ToggleGroup.
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type ToggleGroupOptions struct {
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// Multiple lets several items be pressed at once.
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Multiple bool
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// AllowEmpty lets the user release the last pressed item.
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AllowEmpty bool
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Vertical bool
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Disabled bool
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// Label names the group for assistive technology.
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Label string
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}
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// ToggleGroup is a joined row of toggles choosing one item of *value, or several with Multiple.
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func ToggleGroup[T comparable](c *ui.Context, value *[]T, items []ToggleItem[T], opts ToggleGroupOptions) core.ChoiceResult {
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if !opts.Multiple && len(*value) > 1 {
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panic("mujica: single ToggleGroup holds more than one value")
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}
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k := core.Tokens(c)
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g := ui.Row(c).Shrink(0).AlignSelf(ui.Start).AlignItems(ui.Stretch).Radius(theme.ControlRadius).
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Border(theme.BorderWidth, k.ControlBorder).Background(k.Surface).Disabled(opts.Disabled).Role(ui.RoleGroup)
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if opts.Vertical {
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g.Column().FocusGroup(ui.Vertical)
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} else {
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g.FocusGroup(ui.Horizontal)
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}
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if opts.Label != "" {
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g.Label(opts.Label)
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}
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g.Dividers(theme.BorderWidth, k.ControlBorder)
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changed := false
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known := ui.Local(g, "values", func() []T { return nil })
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g.Children(func() {
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for _, it := range items {
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on := slices.Contains(*value, it.Value)
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pressed := on
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// Keyed by value so focus follows the item, not its position.
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ui.Box(c.Key(stableKey(known, it.Value))).Children(func() {
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b := ui.ToggleBase(c, &pressed).Disabled(it.Disabled)
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// The base took input before Disabled applied: drop a disabled item's press.
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if b.Changed() && !it.Disabled && !opts.Disabled && toggleGroupApply(value, it.Value, pressed, opts) {
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changed = true
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on = pressed
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}
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toggleGroupLook(c, k, b, on, it)
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})
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}
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})
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if changed {
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slog.Debug("mujica: toggle group changed", "label", opts.Label, "value", *value)
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}
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return core.NewChoiceResult(g, changed)
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}
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// toggleGroupApply presses or releases v by the group's rules and reports a change.
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func toggleGroupApply[T comparable](value *[]T, v T, pressed bool, opts ToggleGroupOptions) bool {
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switch {
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case pressed && opts.Multiple:
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*value = append(*value, v)
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case pressed:
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*value = []T{v}
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case len(*value) == 1 && !opts.AllowEmpty:
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return false
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default:
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i := slices.Index(*value, v)
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*value = slices.Delete(slices.Clone(*value), i, i+1)
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}
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return true
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}
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func toggleGroupLook[T comparable](c *ui.Context, k theme.Tokens, b ui.Element, on bool, it ToggleItem[T]) {
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d := core.Density(c)
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b.MinHeight(d.ControlHeight()-2).MinWidth(d.ControlHeight()).Padding(0, d.Unit()*3).Gap(d.Unit() * 2)
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internal.Ring(b, k.Focus, theme.ControlRadius)
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bg, fg := ui.Transparent, k.Text
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switch {
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case on:
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bg, fg = k.Selection, k.AccentText
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case b.Pressed():
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bg = k.Selection
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case b.Hovered():
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bg = k.SurfaceHover
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}
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b.Background(bg).TextColor(fg)
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if on {
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toggleMark(b, k)
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}
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if it.Name != "" {
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b.Label(it.Name)
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}
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b.Children(func() {
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if it.Icon != nil {
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ui.Icon(c, it.Icon).Size(16, 16)
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}
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if it.Label != "" {
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ui.Text(c, it.Label).SingleLine()
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}
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})
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}
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