Files
ZacharyZhang-NYandClaude Opus 5.5 bcce34cda1 Upgrade MyGo to v0.5.5
MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:

- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
  elements expire and Context methods are inert: read IsDisabled into a
  local during the build, keep a ui.Handle for Focus, use c.Services()
  for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
  content builds, so same-frame autofocus lost focus restore on close.
  It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
  c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
  split button tooltip no longer reorders its open menu; disabled
  menubar rows pass presses to the panel; Form defers blur-started
  async checks so the growing message no longer moves Submit away
  from the release; Combobox drops its disabled copy now that MyGo
  blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
  time.Sleep/time.Now and read element state inside the view. The web
  mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.

Snapshot goldens are darwin-only and were not re-verified here.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:37:54 -04:00

89 lines
2.4 KiB
Go

package messaging
import (
"fmt"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/internal"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/theme"
)
// PresenceStatus is a person's availability. The zero value is offline.
type PresenceStatus int
const (
PresenceOffline PresenceStatus = iota
PresenceOnline
PresenceAway
PresenceBusy
)
func (p PresenceStatus) key() string {
switch p {
case PresenceOffline:
return "online_status.offline"
case PresenceOnline:
return "online_status.online"
case PresenceAway:
return "online_status.away"
case PresenceBusy:
return "online_status.busy"
}
panic(fmt.Sprintf("mujica: unknown PresenceStatus %d", int(p)))
}
// OnlineStatusOptions configure an OnlineStatus.
type OnlineStatusOptions struct {
// HideText keeps the shape, accessible name and tooltip.
HideText bool
// Size is the shape's diameter; zero means 10.
Size float32
}
// OnlineStatus shows presence as a distinct shape plus its name.
func OnlineStatus(c *ui.Context, p PresenceStatus, opts OnlineStatusOptions) ui.Element {
name := core.Msg(c, p.key())
if opts.Size < 0 {
panic("mujica: OnlineStatus Size must not be negative")
}
size := opts.Size
if size == 0 {
size = 10
}
k := core.Tokens(c)
row := ui.Row(c).Gap(core.Density(c).Unit() * 1.5).AlignItems(ui.Center).Shrink(0).Role(ui.RoleStatus).Label(name)
if opts.HideText {
row.Tooltip(name)
}
row.Children(func() {
ui.Box(c).Size(size, size).Shrink(0).Draw(func(p2 *ui.Painter, r ui.Rect) { presencePaint(p2, k, p, r) })
if !opts.HideText {
ui.Text(c, name).FontSize(core.FontSize(c, theme.CaptionSize)).TextColor(k.TextMuted).SingleLine()
}
})
return row
}
func presencePaint(p *ui.Painter, k theme.Tokens, s PresenceStatus, r ui.Rect) {
cx, cy := internal.Snap(p, r.X+r.W/2), internal.Snap(p, r.Y+r.H/2)
rad := r.W / 2
var disc ui.Path
disc.Circle(cx, cy, rad)
switch s {
case PresenceOnline:
p.FillPath(&disc, k.Success)
case PresenceAway:
p.FillPath(&disc, k.Warning)
var bite ui.Path
bite.Circle(cx-rad*0.45, cy-rad*0.45, rad*0.62)
p.FillPath(&bite, k.Surface)
case PresenceBusy:
p.FillPath(&disc, k.Danger)
p.Fill(ui.Rect{X: cx - rad*0.6, Y: cy - max(1, rad*0.18), W: rad * 1.2, H: max(2, rad*0.36)}, k.Surface, 0)
default:
p.StrokePath(&disc, max(1.5, rad*0.3), k.TextMuted)
}
}