MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:
- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
elements expire and Context methods are inert: read IsDisabled into a
local during the build, keep a ui.Handle for Focus, use c.Services()
for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
content builds, so same-frame autofocus lost focus restore on close.
It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
split button tooltip no longer reorders its open menu; disabled
menubar rows pass presses to the panel; Form defers blur-started
async checks so the growing message no longer moves Submit away
from the release; Combobox drops its disabled copy now that MyGo
blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
time.Sleep/time.Now and read element state inside the view. The web
mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.
Snapshot goldens are darwin-only and were not re-verified here.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
36 lines
1.1 KiB
Go
36 lines
1.1 KiB
Go
package agent
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import (
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/theme"
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)
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// AgentStatusOptions configure an AgentStatus.
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type AgentStatusOptions struct {
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// Label replaces the built-in word, as "Writing the report".
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Label string
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// Still stops the running animation.
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Still bool
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}
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// AgentStatus shows a state by icon shape and word.
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func AgentStatus(c *ui.Context, state AgentState, opts AgentStatusOptions) ui.Element {
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label := opts.Label
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if label == "" {
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label = agentWord(c, state) // panics on an unknown state
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}
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k := core.Tokens(c)
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u := core.Density(c).Unit()
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tone, _ := agentTone(k, state)
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pill := ui.Row(c).Shrink(0).AlignSelf(ui.Start).AlignItems(ui.Center).Gap(u*1.5).Padding(u, u*2.5).
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Radius(theme.CardRadius).Border(theme.BorderWidth, tone).Background(k.Surface).
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Role(ui.RoleStatus).Label(label)
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pill.Children(func() {
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agentMark(c, state, 14, opts.Still)
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ui.Text(c, label).FontSize(core.FontSize(c, theme.CaptionSize+1)).TextColor(k.Text).SingleLine()
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})
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return pill
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}
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