Files
MujicaUI/agent/agent_status.go
T
ZacharyZhang-NYandClaude Opus 5.5 bcce34cda1 Upgrade MyGo to v0.5.5
MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:

- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
  elements expire and Context methods are inert: read IsDisabled into a
  local during the build, keep a ui.Handle for Focus, use c.Services()
  for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
  content builds, so same-frame autofocus lost focus restore on close.
  It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
  c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
  split button tooltip no longer reorders its open menu; disabled
  menubar rows pass presses to the panel; Form defers blur-started
  async checks so the growing message no longer moves Submit away
  from the release; Combobox drops its disabled copy now that MyGo
  blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
  time.Sleep/time.Now and read element state inside the view. The web
  mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.

Snapshot goldens are darwin-only and were not re-verified here.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:37:54 -04:00

36 lines
1.1 KiB
Go

package agent
import (
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/theme"
)
// AgentStatusOptions configure an AgentStatus.
type AgentStatusOptions struct {
// Label replaces the built-in word, as "Writing the report".
Label string
// Still stops the running animation.
Still bool
}
// AgentStatus shows a state by icon shape and word.
func AgentStatus(c *ui.Context, state AgentState, opts AgentStatusOptions) ui.Element {
label := opts.Label
if label == "" {
label = agentWord(c, state) // panics on an unknown state
}
k := core.Tokens(c)
u := core.Density(c).Unit()
tone, _ := agentTone(k, state)
pill := ui.Row(c).Shrink(0).AlignSelf(ui.Start).AlignItems(ui.Center).Gap(u*1.5).Padding(u, u*2.5).
Radius(theme.CardRadius).Border(theme.BorderWidth, tone).Background(k.Surface).
Role(ui.RoleStatus).Label(label)
pill.Children(func() {
agentMark(c, state, 14, opts.Still)
ui.Text(c, label).FontSize(core.FontSize(c, theme.CaptionSize+1)).TextColor(k.Text).SingleLine()
})
return pill
}