MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:
- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
elements expire and Context methods are inert: read IsDisabled into a
local during the build, keep a ui.Handle for Focus, use c.Services()
for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
content builds, so same-frame autofocus lost focus restore on close.
It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
split button tooltip no longer reorders its open menu; disabled
menubar rows pass presses to the panel; Form defers blur-started
async checks so the growing message no longer moves Submit away
from the release; Combobox drops its disabled copy now that MyGo
blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
time.Sleep/time.Now and read element state inside the view. The web
mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.
Snapshot goldens are darwin-only and were not re-verified here.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
1.5 KiB
1.5 KiB
005 Stack 堆叠
用途
按横向或纵向排列子元素,统一间距、对齐与换行。要隐藏子项就不构建它(if !hidden { build() }),未构建的子项不占位置也不留间距。
最小示例
layout.Stack(c, layout.StackOptions{Horizontal: true, Gap: layout.SpaceM}, func() {
input.Button(c, "Save", input.ButtonOptions{})
if showDraft {
input.Button(c, "Draft", input.ButtonOptions{Variant: input.Secondary})
}
input.Button(c, "Cancel", input.ButtonOptions{Variant: input.Ghost})
})
签名:
func Stack(c *ui.Context, opts StackOptions, children func()) ui.Element
参数
| 字段 | 类型 | 默认值 | 含义 |
|---|---|---|---|
Horizontal |
bool |
false | 横向排列;否则纵向。 |
Gap |
Space |
SpaceS(2 单位) |
子项间距,随密度缩放。 |
Align |
StackAlign |
StackAlignAuto |
交叉轴对齐:Auto(纵向拉伸、横向居中)、Start、Center、End、Stretch;非法值 panic。 |
Justify |
ui.Align |
ui.Start |
主轴分布:Start、Center、End、SpaceBetween、SpaceAround、SpaceEvenly。 |
Wrap |
bool |
false | 横向换行;纵向时设置会 panic。 |
状态
布局组件,无交互状态。
事件
无。
键盘操作
不获取焦点;Tab 顺序即子项构建顺序。
限制
- 隐藏项不会被构建,其内部界面状态(如未提交的输入)随之丢弃;需要保留时把状态放在应用中。
- 只有横向支持换行。