Files
MujicaUI/docs/components/093-progress.md
T
ZacharyZhang-NYandClaude Opus 5.5 bcce34cda1 Upgrade MyGo to v0.5.5
MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:

- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
  elements expire and Context methods are inert: read IsDisabled into a
  local during the build, keep a ui.Handle for Focus, use c.Services()
  for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
  content builds, so same-frame autofocus lost focus restore on close.
  It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
  c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
  split button tooltip no longer reorders its open menu; disabled
  menubar rows pass presses to the panel; Form defers blur-started
  async checks so the growing message no longer moves Submit away
  from the release; Combobox drops its disabled copy now that MyGo
  blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
  time.Sleep/time.Now and read element state inside the view. The web
  mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.

Snapshot goldens are darwin-only and were not re-verified here.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:37:54 -04:00

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093 Progress 进度

用途

显示任务进度(确定或不确定,线形或环形),以及计量值(如磁盘占用)及其阈值。归并 MyGo 的 Progress bar 与 Meter:Progress 为进度模式,Meter 为计量模式。两者分别基于 ui.Progress 与 ui.Meter 元素重绘,保留其无障碍角色与数值。

最小示例

feedback.Progress(c, 0.62, feedback.ProgressOptions{Label: "Uploading", ShowValue: true})
feedback.Progress(c, 0, feedback.ProgressOptions{Shape: feedback.ProgressRing, Indeterminate: true, Label: "Connecting"})
feedback.Meter(c, 93, feedback.MeterOptions{
	Max: 100, Label: "Disk", ShowValue: true,
	Levels: &ui.MeterLevels{Warning: 70, Critical: 90},
})

签名:

  • func Progress(c *ui.Context, value float64, opts ProgressOptions) ui.Element
  • func Meter(c *ui.Context, value float64, opts MeterOptions) ui.Element

参数

ProgressOptions:

字段 类型 默认值 含义
value float64 必填 0 到 1;超出或 NaN 时 panic(不确定模式忽略)。
Shape ProgressShape ProgressLinear ProgressLinear 或 ProgressRing;其他值 panic。
Indeterminate bool false 未知长度的进度。
Label string "" 显示在旁边并作为无障碍名称;为空时名称为“Loading”。
ShowValue bool false 显示百分比。
Size float32 环形 48、线形填满 环形直径或线形宽度;负数、NaN 或无穷 panic。

MeterOptions:

字段 类型 默认值 含义
value float64 必填 须在范围内,否则 panic。
Min, Max float64 0, 1(两者都为 0 时) 范围;非有限值或 Max <= Min panic。
Levels *ui.MeterLevels nil 阈值:达到 Warning 为偏高、达到 Critical 为严重;Critical < Warning 时低值为坏(如电量)。须在范围内。
Label string "" 名称。
ShowValue bool false 显示“值 / 最大值”。
Width float32 填满 宽度;负数、NaN 或无穷 panic。

状态

  • 确定进度变化时以 120 ms 过渡,减少动画时直接跳到新值。
  • 不确定进度只在绘制时移动(只重绘、不重建视图);减少动画时显示满格静态填充(对比度不低于 3:1)和“In progress”文字;切换到减少动画时进行中的过渡直接跳到目标值。
  • 计量条按级别使用 Success / Warning / Danger 颜色,同时显示“Normal / High / Critical / Low”文字与阈值刻度,并把级别写入无障碍名称。

事件

无。

键盘操作

不可聚焦;读屏读取名称与数值。

限制

  • 百分比按缩放后的文字尺寸测量,放不进环内时显示在环旁边。
  • MyGo 不提供自定义无障碍数值的公开接口,因此必须基于 ui.Progress / ui.Meter 元素绘制。