MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:
- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
elements expire and Context methods are inert: read IsDisabled into a
local during the build, keep a ui.Handle for Focus, use c.Services()
for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
content builds, so same-frame autofocus lost focus restore on close.
It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
split button tooltip no longer reorders its open menu; disabled
menubar rows pass presses to the panel; Form defers blur-started
async checks so the growing message no longer moves Submit away
from the release; Combobox drops its disabled copy now that MyGo
blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
time.Sleep/time.Now and read element state inside the view. The web
mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.
Snapshot goldens are darwin-only and were not re-verified here.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
1.4 KiB
1.4 KiB
276 SandboxStatus 沙箱状态
用途
显示沙箱的运行状态、资源占用和剩余时间。
最小示例
info := agent.SandboxInfo{Name: "sandbox-7", State: agent.SandboxRunning,
Resources: []agent.SandboxResource{{Name: "CPU", Used: 1.5, Limit: 2, Unit: "cores"}}}
view := func(c *ui.Context) {
core.Use(c, core.Settings{})
agent.SandboxStatus(c, info, agent.SandboxStatusOptions{})
}
ui.Render(view, 400, 300, 1)
签名:func SandboxStatus(c *ui.Context, info SandboxInfo, opts SandboxStatusOptions) ui.Element。状态未知、资源名为空、Limit 不大于 0 或 Used 不在 0 到 Limit 之间时 panic。
参数
| 字段 | 类型 | 默认值 | 含义 |
|---|---|---|---|
Still |
bool |
false |
停止执行中动画;系统减少动画时也自动静止。 |
状态
SandboxInfo字段:Name、State(SandboxStarting、SandboxRunning、SandboxStopped、SandboxFailed)、Resources、Expires。- 每项资源显示“已用 / 上限 单位”与细条;达到 90% 时加警示图标和“接近上限”说明。
- 设置
Expires且运行中时显示剩余时间,每秒刷新;到时显示“已到时”。
事件
- 无事件。
键盘操作
- 不获取焦点。
限制
- 倒计时依赖界面帧,窗口隐藏时 MyGo 暂停帧,重新显示后立即校正。