Files
MujicaUI/feedback/presence.go
T
ZacharyZhang-NYandClaude Opus 5.5 bcce34cda1 Upgrade MyGo to v0.5.5
MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:

- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
  elements expire and Context methods are inert: read IsDisabled into a
  local during the build, keep a ui.Handle for Focus, use c.Services()
  for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
  content builds, so same-frame autofocus lost focus restore on close.
  It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
  c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
  split button tooltip no longer reorders its open menu; disabled
  menubar rows pass presses to the panel; Form defers blur-started
  async checks so the growing message no longer moves Submit away
  from the release; Combobox drops its disabled copy now that MyGo
  blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
  time.Sleep/time.Now and read element state inside the view. The web
  mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.

Snapshot goldens are darwin-only and were not re-verified here.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:37:54 -04:00

77 lines
2.0 KiB
Go

package feedback
import (
"log/slog"
"time"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/theme"
)
// PresenceKind is how content comes and goes.
type PresenceKind int
const (
// PresenceFade fades in and out.
PresenceFade PresenceKind = iota
// PresenceSlide fades while moving up into place and down out.
PresenceSlide
// PresenceCollapse grows open and shrinks shut along the parent's direction.
PresenceCollapse
)
// PresenceOptions configure a Presence.
type PresenceOptions struct {
Kind PresenceKind
// Duration is PopupDuration when zero.
Duration time.Duration
}
// presenceMotion is where content comes from and goes.
func presenceMotion(kind PresenceKind) *ui.Motion {
switch kind {
case PresenceFade:
return &ui.Motion{}
case PresenceSlide:
return &ui.Motion{Y: 8}
case PresenceCollapse:
return &ui.Motion{Collapse: true, Opacity: 1}
}
panic("mujica: unknown PresenceKind")
}
type presenceState struct{ shown bool }
// Presence builds content while show, entering and exiting with motion.
func Presence(c *ui.Context, show bool, opts PresenceOptions, content func()) ui.Element {
m := presenceMotion(opts.Kind)
if opts.Duration < 0 {
panic("mujica: Presence Duration is negative")
}
d := opts.Duration
if d == 0 {
d = theme.PopupDuration
}
holder := ui.Column(c).AlignItems(ui.Stretch).Shrink(0)
st := ui.Local(holder, "presence", func() presenceState { return presenceState{shown: show} })
if st.shown != show {
st.shown = show
slog.Debug("mujica: presence", "show", show)
}
holder.Children(func() {
if !show {
if c.Preferences().ReduceMotion {
// Rebuilding the empty slot cancels MyGo's active exit.
ui.Column(c.Key("presence")).Invisible().Transition(ui.ElementTransition{Duration: d, Position: true})
}
return
}
box := ui.Column(c.Key("presence")).AlignItems(ui.Stretch)
box.Transition(ui.ElementTransition{Duration: core.Motion(c, d), Enter: m, Exit: m})
box.Children(content)
})
return holder
}