Files
MujicaUI/feedback/presence_test.go
T
ZacharyZhang-NYandClaude Opus 5.5 bcce34cda1 Upgrade MyGo to v0.5.5
MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:

- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
  elements expire and Context methods are inert: read IsDisabled into a
  local during the build, keep a ui.Handle for Focus, use c.Services()
  for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
  content builds, so same-frame autofocus lost focus restore on close.
  It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
  c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
  split button tooltip no longer reorders its open menu; disabled
  menubar rows pass presses to the panel; Form defers blur-started
  async checks so the growing message no longer moves Submit away
  from the release; Combobox drops its disabled copy now that MyGo
  blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
  time.Sleep/time.Now and read element state inside the view. The web
  mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.

Snapshot goldens are darwin-only and were not re-verified here.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:37:54 -04:00

86 lines
2.4 KiB
Go

package feedback
import (
"testing"
"time"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core"
)
func TestPresenceEntersExitsAndRemoves(t *testing.T) {
for _, kind := range []PresenceKind{PresenceFade, PresenceSlide, PresenceCollapse} {
show := false
tt, n := motionFrames(func(c *ui.Context) {
ui.Column(c).Children(func() {
Presence(c, show, PresenceOptions{Kind: kind}, func() { ui.Text(c, "Notice") })
ui.Text(c, "Below")
})
}, 300, 120)
if tt.HasText("Notice") {
t.Fatal("hidden content built")
}
show = true
before := *n
tt.Frame()
if !tt.HasText("Notice") || *n-before < 3 {
t.Fatalf("kind %d: no entry motion (%d frames)", kind, *n-before)
}
tt.Advance(250 * time.Millisecond)
show = false
before = *n
tt.Frame()
if *n-before < 3 {
t.Fatalf("kind %d: no exit motion", kind)
}
tt.Advance(250 * time.Millisecond)
if tt.HasText("Notice") || motionBusy(tt, n) {
t.Fatalf("kind %d: not removed after exit", kind)
}
}
}
func TestPresenceReducedMotionAndInvalid(t *testing.T) {
show := false
tt, n := motionFrames(func(c *ui.Context) {
ui.Column(c).Children(func() { Presence(c, show, PresenceOptions{Kind: PresenceSlide}, func() { ui.Text(c, "Notice") }) })
}, 300, 120)
tt.SetPreferences(ui.Preferences{ReduceMotion: true, TextScale: 1})
show = true
if motionBusy(tt, n) || !tt.HasText("Notice") {
t.Fatal("reduced motion animated")
}
defer func() {
if recover() == nil {
t.Fatal("unknown kind did not panic")
}
}()
ui.Render(func(c *ui.Context) { core.Use(c, core.Settings{}); Presence(c, true, PresenceOptions{Kind: 9}, nil) }, 100, 50, 1)
}
func TestPresenceSnapshot(t *testing.T) {
snapshot(t, "presence", 300, 100, func(c *ui.Context) {
ui.Column(c).Padding(16).Children(func() {
Presence(c, true, PresenceOptions{}, func() { ui.Text(c, "The doors open.") })
})
})
}
func TestPresenceReducedMotionCancelsActiveExit(t *testing.T) {
show := true
tt, n := motionFrames(func(c *ui.Context) {
Presence(c, show, PresenceOptions{Duration: 5 * time.Second}, func() { ui.Text(c, "Leaving notice") })
}, 300, 100)
show = false
tt.Frame()
tt.SetPreferences(ui.Preferences{ReduceMotion: true, TextScale: 1})
if motionBusy(tt, n) || tt.HasText("Leaving notice") {
t.Fatal("active exit continued under reduced motion")
}
tt.SetPreferences(ui.Preferences{TextScale: 1})
if motionBusy(tt, n) {
t.Fatal("exit replayed after restoring motion")
}
}