Files
MujicaUI/input/qr_code.go
T
ZacharyZhang-NYandClaude Opus 5.5 bcce34cda1 Upgrade MyGo to v0.5.5
MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:

- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
  elements expire and Context methods are inert: read IsDisabled into a
  local during the build, keep a ui.Handle for Focus, use c.Services()
  for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
  content builds, so same-frame autofocus lost focus restore on close.
  It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
  c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
  split button tooltip no longer reorders its open menu; disabled
  menubar rows pass presses to the panel; Form defers blur-started
  async checks so the growing message no longer moves Submit away
  from the release; Combobox drops its disabled copy now that MyGo
  blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
  time.Sleep/time.Now and read element state inside the view. The web
  mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.

Snapshot goldens are darwin-only and were not re-verified here.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:37:54 -04:00

81 lines
2.5 KiB
Go

package input
import (
"cmp"
"log/slog"
"math"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/theme"
)
// QRCodeOptions configure a QRCode.
type QRCodeOptions struct {
Level QRLevel
// Size is the side in DIPs with the quiet zone; zero is 160.
Size float32
// Label names the code for assistive technology; empty uses "QR code".
Label string
}
// qrCodeCache keeps the last encoding so it runs only when the text or level changes.
type qrCodeCache struct {
text string
level QRLevel
m QRMatrix
err error
done bool
}
// QRCode draws text as a QR code, encoded offline; too long a text shows an error.
func QRCode(c *ui.Context, text string, opts QRCodeOptions) ui.Element {
_ = opts.Level.String()
if !(opts.Size >= 0) || math.IsInf(float64(opts.Size), 1) {
panic("mujica: QRCode Size must be finite and >= 0")
}
size := opts.Size
if size == 0 {
size = 160
}
k := core.Tokens(c)
e := ui.Box(c).Size(size, size).Shrink(0).Role(ui.RoleImage).Label(cmp.Or(opts.Label, core.Msg(c, "qr_code.label")))
cache := ui.Local(e, "qr_code", func() qrCodeCache { return qrCodeCache{} })
if !cache.done || cache.text != text || cache.level != opts.Level {
m, err := EncodeQR([]byte(text), opts.Level)
*cache = qrCodeCache{text: text, level: opts.Level, m: m, err: err, done: true}
slog.Debug("mujica: qr_code encoded", "version", m.Version, "level", opts.Level, "err", err)
}
if cache.err != nil {
e.Center().Padding(core.Density(c).Unit()*2).Background(k.Surface).Border(theme.BorderWidth, k.Danger).Radius(theme.CardRadius).
Description(cache.err.Error())
e.Children(func() {
ui.Text(c, core.Msg(c, "qr_code.too_long")).TextColor(k.Danger).FontSize(core.FontSize(c, theme.CaptionSize)).TextAlign(ui.Center)
})
return e
}
m := cache.m
// Scanners need dark modules on a light field, in either theme.
light, dark := theme.Light().Surface, theme.Light().Text
e.Draw(func(p *ui.Painter, r ui.Rect) {
n := m.Size() + 8
s := p.Scale()
mod := float32(math.Floor(float64(r.W*s)/float64(n))) / s
if mod <= 0 {
return
}
ox := float32(math.Round(float64((r.X+(r.W-mod*float32(n))/2)*s))) / s
oy := float32(math.Round(float64((r.Y+(r.H-mod*float32(n))/2)*s))) / s
p.Fill(r, light, theme.ControlRadius)
for y, row := range m.Modules {
for x, on := range row {
if on {
p.Fill(ui.Rect{X: ox + float32(x+4)*mod, Y: oy + float32(y+4)*mod, W: mod, H: mod}, dark, 0)
}
}
}
})
return e
}