MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:
- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
elements expire and Context methods are inert: read IsDisabled into a
local during the build, keep a ui.Handle for Focus, use c.Services()
for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
content builds, so same-frame autofocus lost focus restore on close.
It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
split button tooltip no longer reorders its open menu; disabled
menubar rows pass presses to the panel; Form defers blur-started
async checks so the growing message no longer moves Submit away
from the release; Combobox drops its disabled copy now that MyGo
blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
time.Sleep/time.Now and read element state inside the view. The web
mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.
Snapshot goldens are darwin-only and were not re-verified here.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
93 lines
2.9 KiB
Go
93 lines
2.9 KiB
Go
package messaging
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import (
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"fmt"
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"strings"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/display"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/internal"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/theme"
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)
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// ReceiptState tracks delivery; its zero value means sent.
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type ReceiptState int
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const (
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ReceiptSent ReceiptState = iota
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ReceiptDelivered
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ReceiptRead
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)
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// ReadReceiptOptions configure a ReadReceipt.
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type ReadReceiptOptions struct {
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// Readers supplies avatars for the read state.
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Readers []display.AvatarItem
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// Max avatars show before "+N"; zero means 3.
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Max int
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}
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// ReadReceipt displays delivery marks, text and reader avatars.
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func ReadReceipt(c *ui.Context, state ReceiptState, opts ReadReceiptOptions) ui.Element {
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if state < ReceiptSent || state > ReceiptRead || opts.Max < 0 {
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panic(fmt.Sprintf("mujica: bad ReadReceipt state %d or Max %d", state, opts.Max))
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}
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limit := opts.Max
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if limit == 0 {
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limit = 3
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}
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k := core.Tokens(c)
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u := core.Density(c).Unit()
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word := core.Msg(c, []string{"read_receipt.sent", "read_receipt.delivered", "read_receipt.read"}[state])
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label := word
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if state == ReceiptRead && len(opts.Readers) > 0 {
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names := make([]string, len(opts.Readers))
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for i, r := range opts.Readers {
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names[i] = r.Name
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}
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label = fmt.Sprintf(core.Msg(c, "read_receipt.readBy"), strings.Join(names, ", "))
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}
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ink := k.TextMuted
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if state == ReceiptRead {
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ink = k.AccentText
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}
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row := ui.Row(c).Gap(u * 1.5).AlignItems(ui.Center).Shrink(0).Role(ui.RoleStatus).Label(label).Tooltip(label)
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row.Children(func() {
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ui.Box(c).Size(18, 12).Shrink(0).Draw(func(p *ui.Painter, r ui.Rect) { receiptChecks(p, r, state != ReceiptSent, ink) })
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ui.Text(c, word).FontSize(core.FontSize(c, theme.CaptionSize)).TextColor(ink).SingleLine()
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if state != ReceiptRead || len(opts.Readers) == 0 {
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return
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}
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ui.Row(c).Children(func() {
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for i, r := range opts.Readers[:min(limit, len(opts.Readers))] {
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cell := ui.Box(c.Key(i)).Padding(1).Radius(9).Background(k.Background)
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if i > 0 {
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cell.Margin(0, 0, 0, -5)
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}
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cell.Children(func() { display.Avatar(c, r.Name, display.AvatarOptions{Image: r.Image, Size: 16}) })
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}
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})
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if rest := len(opts.Readers) - limit; rest > 0 {
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ui.Textf(c, "+%d", rest).FontSize(core.FontSize(c, theme.CaptionSize)).TextColor(k.TextMuted)
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}
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})
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return row
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}
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// receiptChecks draws one check, or two overlapping checks.
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func receiptChecks(p *ui.Painter, r ui.Rect, double bool, col ui.Color) {
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check := func(x float32) {
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var path ui.Path
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path.MoveTo(internal.Snap(p, x), internal.Snap(p, r.Y+r.H*0.55))
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path.LineTo(internal.Snap(p, x+r.H*0.35), internal.Snap(p, r.Y+r.H*0.9))
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path.LineTo(internal.Snap(p, x+r.H*0.95), internal.Snap(p, r.Y+r.H*0.15))
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p.StrokePath(&path, 1.6, col)
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}
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check(r.X)
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if double {
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check(r.X + r.H*0.5)
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}
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}
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