Every component result type now names its element Element instead of embedding *ui.Element. The eleven element-plus-changed results (AccordionView, CarouselView, CollapsibleView, ImageViewerView, PaginationResult, StepsResult, SidebarResult, TabsResult, RatingParts, FileDropZoneParts, TransferParts) fold into ChoiceResult. Fixes four Gallery demos where .Width(...).Changed() read the element's flag instead of the component's: Accordion, MultiSelect, Cascader, TreeSelect. TestDataAccordionDemoLogsChange covers the Accordion.
175 lines
5.2 KiB
Go
175 lines
5.2 KiB
Go
package mujica
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import (
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"log/slog"
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"github.com/egoist/mygo/ui"
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"mujicaui/icons"
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"mujicaui/internal"
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"mujicaui/theme"
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)
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// InputResult is a value input's outer element and its events.
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type InputResult struct {
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Element *ui.Element
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// Input is the text field inside, for focus and keys.
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Input *ui.Element
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changed bool
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submitted bool
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}
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// Changed reports that the user changed the value this frame.
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func (r InputResult) Changed() bool { return r.changed }
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// Submitted reports Enter, or the submit shortcut of a TextArea.
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func (r InputResult) Submitted() bool { return r.submitted }
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// TextInputOptions configure a TextInput.
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type TextInputOptions struct {
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Placeholder string
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// Label names the field for assistive technology.
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Label string
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// Leading and Trailing build content inside the field's edges.
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Leading func()
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Trailing func()
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// Clearable shows a clear button while there is text; Escape clears too.
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Clearable bool
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Disabled bool
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// ReadOnly keeps the text selectable and copyable but not editable.
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ReadOnly bool
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// Error marks the value invalid and shows the message below.
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Error string
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}
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// TextInput is a single-line field editing *value.
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func TextInput(c *ui.Context, value *string, opts TextInputOptions) InputResult {
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if value == nil {
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panic("mujica: TextInput needs a value")
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}
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var r InputResult
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look := &textInputLook{disabled: opts.Disabled, readOnly: opts.ReadOnly, err: opts.Error}
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r.Element, r.Input = textInputFrame(c, look, func(frame *ui.Element) *ui.Element {
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if opts.Leading != nil {
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opts.Leading()
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}
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in := textInputEditor(c, frame, value, opts.ReadOnly || look.disabled, ui.TextInputBase).Grow(1).MinWidth(Density(c).Unit() * 10).
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Placeholder(opts.Placeholder).Label(opts.Label)
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r.changed = in.Changed() && !opts.ReadOnly && !look.disabled
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r.submitted = in.Submitted() && !look.disabled
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if opts.Clearable && *value != "" && !opts.ReadOnly && !look.disabled {
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if textInputClear(c, in) {
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*value = ""
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r.changed = true
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slog.Debug("mujica: text_input clear")
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}
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}
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if opts.Trailing != nil {
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opts.Trailing()
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}
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return in
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}, nil)
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return r
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}
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// textInputFade eases hover, focus and error colors.
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var textInputFade = ui.ElementTransition{Colors: true, Duration: theme.StateDuration}
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// textInputLook is the state a field frame shows; disabled gains any disabled ancestor.
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type textInputLook struct {
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disabled, readOnly, area bool
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err string
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}
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// textInputFrame builds the bordered field around what build returns as the input.
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func textInputFrame(c *ui.Context, look *textInputLook, build func(frame *ui.Element) *ui.Element, footer func()) (outer, in *ui.Element) {
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k := Tokens(c)
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d := Density(c)
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outer = ui.Column(c).Gap(d.Unit()).Shrink(0).Disabled(look.disabled)
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// One disabled state, the field's own or an ancestor's, for build to obey.
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look.disabled = outer.IsDisabled()
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outer.Children(func() {
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frame := ui.Row(c).Radius(theme.ControlRadius).Gap(d.Unit() * 2).Cursor(ui.CursorText)
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if look.area {
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frame.AlignItems(ui.Stretch)
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} else {
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frame.MinHeight(d.ControlHeight()).Padding(0, d.Unit()*3)
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}
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frame.Children(func() { in = build(frame) })
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in.FocusRing(false)
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if look.disabled && outer.FocusWithin() {
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// A field disabled while focused gives the focus up.
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outer.FocusRing(false).Focus()
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}
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if look.err != "" {
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in.Error(look.err)
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}
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if frame.Clicked() {
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in.Focus()
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}
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bg, border := k.Surface, k.ControlBorder
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switch {
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case look.readOnly:
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bg, border = k.Background, k.Border
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case frame.Hovered():
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border = k.ControlBorder.Mix(k.Text, 0.35)
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}
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switch {
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case look.err != "":
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border = k.Danger
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case in.Focused() && !look.readOnly:
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border = k.Focus
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}
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frame.Background(bg).Border(theme.BorderWidth, border).Transition(textInputFade)
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frame.DrawOver(func(p *ui.Painter, r ui.Rect) {
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if in.FocusVisible() {
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internal.FocusRing(p, r, theme.ControlRadius, k.Focus)
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}
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})
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if look.err == "" && footer == nil {
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return
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}
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ui.Row(c).Gap(d.Unit() * 2).AlignItems(ui.Start).Children(func() {
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if look.err != "" {
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ui.Text(c, look.err).TextColor(k.Danger).FontSize(FontSize(c, theme.CaptionSize)).Grow(1)
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} else {
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ui.Spacer(c)
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}
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if footer != nil {
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footer()
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}
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})
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})
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return outer, in
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}
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// textInputEditor builds the MyGo editor; a locked one edits a copy, undone at once.
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func textInputEditor(c *ui.Context, frame *ui.Element, value *string, locked bool, base func(*ui.Context, *string) *ui.Element) *ui.Element {
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if !locked {
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return base(c, value)
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}
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shown := ui.Local(frame, "locked", func() string { return *value })
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*shown = *value
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in := base(c, shown)
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*shown = *value
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return in
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}
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// textInputClear builds the clear button and reports a clear by click or Escape.
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func textInputClear(c *ui.Context, in *ui.Element) bool {
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k := Tokens(c)
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b := ui.Box(c).Size(theme.MinHitSize, theme.MinHitSize).Shrink(0).Center().Radius(theme.ControlRadius).
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Role(ui.RoleButton).Label(msg(c, "text_input.clear")).Cursor(ui.CursorPointer)
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fg := k.TextMuted
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if b.Hovered() {
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b.Background(k.SurfaceHover)
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fg = k.Text
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}
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b.Children(func() { ui.Icon(c, icons.Must("x")).Size(14, 14).TextColor(fg) })
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if b.Clicked() || in.Shortcut(0, ui.KeyEscape) {
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in.Focus()
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return true
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}
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return false
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}
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