265 lines
7.1 KiB
Go
265 lines
7.1 KiB
Go
package internal
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import (
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"math"
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"strconv"
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"time"
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"github.com/egoist/mygo/ui"
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"mujicaui/theme"
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)
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// Linear maps domain D0..D1 onto pixels R0..R1.
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type Linear struct{ D0, D1, R0, R1 float64 }
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// Map returns the pixel of v.
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func (s Linear) Map(v float64) float32 {
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if s.D1 == s.D0 {
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return float32((s.R0 + s.R1) / 2)
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}
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return float32(s.R0 + (v-s.D0)/(s.D1-s.D0)*(s.R1-s.R0))
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}
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// Invert returns the value at pixel px.
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func (s Linear) Invert(px float32) float64 {
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if s.R1 == s.R0 {
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return s.D0
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}
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return s.D0 + (float64(px)-s.R0)/(s.R1-s.R0)*(s.D1-s.D0)
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}
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// Nice widens lo..hi to round steps of about n ticks.
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func Nice(lo, hi float64, n int) (nlo, nhi, step float64) {
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if n < 1 || math.IsNaN(lo) || math.IsNaN(hi) || lo > hi {
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panic("internal: bad Nice domain")
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}
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if lo == hi {
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lo, hi = lo-1, hi+1
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}
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raw := (hi - lo) / float64(n)
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mag := math.Pow(10, math.Floor(math.Log10(raw)))
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step = 10 * mag
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for _, m := range []float64{1, 2, 5} {
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if m*mag >= raw {
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step = m * mag
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break
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}
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}
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return math.Floor(lo/step) * step, math.Ceil(hi/step) * step, step
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}
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// Ticks lists the multiples of step from lo to hi.
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func Ticks(lo, hi, step float64) []float64 {
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var out []float64
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for i := math.Ceil(lo/step - 1e-9); i*step <= hi+step*1e-9; i++ {
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out = append(out, i*step)
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}
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return out
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}
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// FormatTick writes v with as many decimals as step needs.
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func FormatTick(v, step float64) string {
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d := max(0, int(-math.Floor(math.Log10(step)+1e-9)))
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if math.Abs(v) < step*1e-9 {
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v = 0
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}
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return strconv.FormatFloat(v, 'f', d, 64)
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}
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// timeSteps are the tick spacings a time axis chooses from.
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var timeSteps = []struct {
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d time.Duration
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layout string
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}{
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{time.Second, "15:04:05"}, {5 * time.Second, "15:04:05"}, {15 * time.Second, "15:04:05"}, {30 * time.Second, "15:04:05"},
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{time.Minute, "15:04"}, {5 * time.Minute, "15:04"}, {15 * time.Minute, "15:04"}, {30 * time.Minute, "15:04"},
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{time.Hour, "15:04"}, {3 * time.Hour, "15:04"}, {6 * time.Hour, "Jan 2 15:04"}, {12 * time.Hour, "Jan 2 15:04"},
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{24 * time.Hour, "Jan 2"}, {7 * 24 * time.Hour, "Jan 2"}, {30 * 24 * time.Hour, "Jan 2006"}, {365 * 24 * time.Hour, "2006"},
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}
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// TimeTicks returns about n round times and their layout.
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func TimeTicks(lo, hi time.Time, n int) ([]time.Time, string) {
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if n < 1 || hi.Before(lo) {
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panic("internal: bad TimeTicks domain")
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}
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span := hi.Sub(lo) / time.Duration(n)
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step := timeSteps[len(timeSteps)-1]
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for _, s := range timeSteps {
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if s.d >= span {
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step = s
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break
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}
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}
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var out []time.Time
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for t := lo.Truncate(step.d); !t.After(hi); t = t.Add(step.d) {
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if !t.Before(lo) {
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out = append(out, t)
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}
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}
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return out, step.layout
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}
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// Band splits R0..R1 into N bands, each Pad empty.
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type Band struct {
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N int
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R0, R1 float32
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Pad float32
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}
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// Step is the room one band takes.
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func (b Band) Step() float32 { return (b.R1 - b.R0) / float32(max(b.N, 1)) }
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// Width is a band's drawn width.
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func (b Band) Width() float32 { return b.Step() * (1 - b.Pad) }
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// Start is where band i is drawn from.
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func (b Band) Start(i int) float32 { return b.R0 + b.Step()*float32(i) + b.Step()*b.Pad/2 }
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// Center is the middle of band i.
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func (b Band) Center(i int) float32 { return b.R0 + b.Step()*(float32(i)+0.5) }
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// Palette returns six series colors at 3:1 against Surface.
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func Palette(k theme.Tokens) []ui.Color {
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out := []ui.Color{k.AccentText, k.Info, k.Success, k.Warning, k.Ornament, k.TextMuted}
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for i, col := range out {
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for t := float32(0.1); theme.Contrast(col, k.Surface) < 3; t += 0.1 {
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col = out[i].Mix(k.Text, t)
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}
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out[i] = col
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}
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return out
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}
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// Ramp is the sequential color for t in 0..1.
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func Ramp(k theme.Tokens, t float64) ui.Color {
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return k.Surface.Mix(k.AccentText, float32(0.12+0.88*max(0, min(t, 1))))
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}
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// Marker draws series shape i centered at (cx, cy).
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func Marker(p *ui.Painter, i int, cx, cy, size float32, col ui.Color) {
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cx, cy = Snap(p, cx), Snap(p, cy)
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h := size / 2
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var path ui.Path
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switch i % 5 {
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case 0:
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path.Circle(cx, cy, h)
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case 1:
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h *= 0.85
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path.MoveTo(cx-h, cy-h).LineTo(cx+h, cy-h).LineTo(cx+h, cy+h).LineTo(cx-h, cy+h).Close()
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case 2:
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p.FillPath(Diamond(cx, cy, size*1.2), col)
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return
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case 3:
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path.MoveTo(cx, cy-h).LineTo(cx+h, cy+h*0.8).LineTo(cx-h, cy+h*0.8).Close()
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default:
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path.MoveTo(cx-h, cy-h*0.8).LineTo(cx+h, cy-h*0.8).LineTo(cx, cy+h).Close()
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}
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p.FillPath(&path, col)
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}
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// Arc appends a polyline from a0 to a1, clockwise radians.
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func Arc(path *ui.Path, cx, cy, r float32, a0, a1 float64, move bool) {
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n := max(2, int(math.Ceil(math.Abs(a1-a0)/(math.Pi/48))))
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for i := 0; i <= n; i++ {
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x, y := Polar(cx, cy, r, a0+(a1-a0)*float64(i)/float64(n))
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if i == 0 && move {
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path.MoveTo(x, y)
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} else {
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path.LineTo(x, y)
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}
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}
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}
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// Polar returns the point r from center at angle a.
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func Polar(cx, cy, r float32, a float64) (float32, float32) {
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return cx + r*float32(math.Sin(a)), cy - r*float32(math.Cos(a))
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}
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// Sector returns a ring slice; zero r0 makes a wedge.
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func Sector(cx, cy, r0, r1 float32, a0, a1 float64) *ui.Path {
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var path ui.Path
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Arc(&path, cx, cy, r1, a0, a1, true)
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if r0 > 0 {
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Arc(&path, cx, cy, r0, a1, a0, false)
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} else {
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path.LineTo(cx, cy)
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}
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path.Close()
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return &path
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}
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// Rule draws a pixel-aligned 1 DIP horizontal line at y.
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func Rule(p *ui.Painter, x0, x1, y float32, c ui.Color) {
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yy := ruleY(p, y)
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p.Line(x0, yy, x1, yy, 1, c)
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}
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// AxisY draws grid lines and tick labels left of plot.
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func AxisY(p *ui.Painter, plot ui.Rect, s Linear, ticks []float64, label func(float64) string, size float32, k theme.Tokens) {
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for _, t := range ticks {
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y := s.Map(t)
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Rule(p, plot.X, plot.X+plot.W, y, k.Border)
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txt := label(t)
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w, h := p.MeasureText(0, ui.Span{Text: txt, Size: size})
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p.Text(plot.X-w-6, y-h/2, txt, size, k.TextMuted)
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}
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}
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// AxisX draws a baseline and labels centered at xs.
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func AxisX(p *ui.Painter, plot ui.Rect, xs []float32, labels []string, size float32, k theme.Tokens) {
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Rule(p, plot.X, plot.X+plot.W, plot.Y+plot.H, k.ControlBorder)
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right := float32(math.Inf(-1))
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for i, x := range xs {
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w, _ := p.MeasureText(0, ui.Span{Text: labels[i], Size: size})
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at := min(max(x-w/2, plot.X-12), plot.X+plot.W+12-w)
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// Labels that would overlap the last one drawn are skipped.
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if at < right+6 {
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continue
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}
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p.Text(at, plot.Y+plot.H+6, labels[i], size, k.TextMuted)
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right = at + w
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}
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}
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// Nearest returns the closest point within reach, or -1.
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func Nearest(n int, at func(i int) (float32, float32), x, y, reach float32, byX bool) int {
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best, dist := -1, reach*reach
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for i := range n {
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px, py := at(i)
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d := (px - x) * (px - x)
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if !byX {
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d += (py - y) * (py - y)
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}
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if d <= dist {
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best, dist = i, d
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}
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}
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return best
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}
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// Columns keeps first, lowest, highest and last per pixel column.
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func Columns(n int, x func(i int) float32, y func(i int) float64) []int {
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var out []int
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for i := 0; i < n; {
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col := math.Floor(float64(x(i)))
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lo, hi, j := i, i, i
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for ; j < n && math.Floor(float64(x(j))) == col; j++ {
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if y(j) < y(lo) {
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lo = j
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}
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if y(j) > y(hi) {
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hi = j
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}
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}
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out = append(out, i)
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for _, k := range []int{min(lo, hi), max(lo, hi), j - 1} {
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if k != out[len(out)-1] {
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out = append(out, k)
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}
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}
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i = j
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}
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return out
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}
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