Files
MujicaUI/feedback/undo_toast.go
T

139 lines
4.3 KiB
Go

package feedback
import (
"cmp"
"fmt"
"log/slog"
"math"
"time"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/icons"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/input"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/theme"
)
// UndoToastOptions configure an UndoToast.
type UndoToastOptions struct {
// OnUndo is required; it runs when the user undoes.
OnUndo func()
// Duration is the countdown; zero is ToastDuration.
Duration time.Duration
// Action labels the button; empty uses "Undo".
Action string
}
// UndoToastResult reports how an UndoToast ended this frame, if it did.
type UndoToastResult struct {
Element *ui.Element
Undone bool
// Expired: the countdown ran out, or the user closed it; the action stands.
Expired bool
}
// undoToastClock counts the time shown, stopped while hovered or focused.
type undoToastClock struct {
message string
spent time.Duration
runFrom time.Time
}
// UndoToast shows message at the bottom of the window with a countdown while *open; it never takes the focus.
func UndoToast(c *ui.Context, open *bool, message string, opts UndoToastOptions) UndoToastResult {
if open == nil || message == "" || opts.OnUndo == nil {
panic("mujica: UndoToast needs open, a message and OnUndo")
}
if opts.Duration < 0 {
panic("mujica: negative UndoToast Duration")
}
clock := ui.Local(c.Root(), "undo_toast", func() *undoToastClock { return &undoToastClock{} })
s := *clock
var res UndoToastResult
if !*open {
*s = undoToastClock{}
return res
}
now := c.Now()
life := cmp.Or(opts.Duration, ToastDuration)
if s.message != message {
*s = undoToastClock{message: message, runFrom: now}
c.Announce(message)
}
spent := s.spent
if !s.runFrom.IsZero() {
spent += now.Sub(s.runFrom)
}
if spent >= life {
*open, res.Expired = false, true
*s = undoToastClock{}
slog.Debug("mujica: undo_toast expired")
return res
}
k := core.Tokens(c)
u := core.Density(c).Unit()
ww, _ := c.Size()
left := life - spent
ui.Overlay(c, func() {
dock := ui.Row(c).Absolute().Left(0).Right(0).Bottom(u * 4).Justify(ui.Center).PassThrough()
dock.Children(func() {
card := ui.Column(c).Width(min(420, ww-8*u)).Radius(theme.PopupRadius).Background(k.Surface).
Border(theme.BorderWidth, k.ControlBorder).Role(ui.RoleStatus).Label(message).Clip()
card.Shadow(0, 4, 12, 0, ui.RGBA(0, 0, 0, 0.14))
card.Transition(ui.ElementTransition{Duration: theme.PopupDuration, Enter: &ui.Motion{Y: 8}, Exit: &ui.Motion{}})
res.Element = card
card.Children(func() {
ui.Row(c).AlignItems(ui.Center).Gap(u*3).Padding(u*2, u*2, u*2, u*4).Children(func() {
ui.Text(c, message).TextColor(k.Text).Grow(1).Shrink(1)
secs := int(math.Ceil(left.Seconds()))
label := fmt.Sprintf("%s (%d)", cmp.Or(opts.Action, core.Msg(c, "undo_toast.undo")), secs)
if input.Button(c, label, input.ButtonOptions{Variant: input.Ghost, Icon: icons.Must("refresh-cw")}).Clicked() {
res.Undone = true
}
if core.IconAction(c, icons.Must("x"), core.Msg(c, "toast.close")).Clicked() {
res.Expired = true
}
})
still := c.Preferences().ReduceMotion
ui.Box(c).FillWidth().Height(2).Role(ui.RoleNone).Draw(func(p *ui.Painter, r ui.Rect) {
if still {
return
}
rest := left
if !s.runFrom.IsZero() {
rest = life - s.spent - p.Now().Sub(s.runFrom)
p.AnimationFrame()
}
p.Fill(ui.Rect{X: r.X, Y: r.Y, W: r.W * max(0, float32(rest)/float32(life)), H: r.H}, k.AccentText, 0)
})
})
if card.Shortcut(0, ui.KeyEscape) {
res.Expired = true
}
// Hover or focus holds the countdown.
switch held := card.Hovered() || card.FocusWithin(); {
case held && !s.runFrom.IsZero():
s.spent, s.runFrom = spent, time.Time{}
case !held && s.runFrom.IsZero():
s.runFrom = now
}
})
})
switch {
case res.Undone:
*open, res.Expired = false, false
*s = undoToastClock{}
slog.Debug("mujica: undo_toast undo")
opts.OnUndo()
case res.Expired:
*open = false
*s = undoToastClock{}
slog.Debug("mujica: undo_toast closed")
case !s.runFrom.IsZero():
// Wake for the next whole second of the count, and for the end.
c.After(min(left, left-left.Truncate(time.Second)+time.Millisecond))
}
return res
}