Add modular interactive widgets to the Quickshell bar
Introduces a widgets/ directory of first-party QML modules and a common/ helpers library. Widgets auto-load by name from default/quickshell/bar/widgets/<name>.qml — no edits to shell.qml needed for additions beyond the firstPartyWidgets registry. New widgets (all orientation-aware, top/bottom/left/right): - media: MPRIS now-playing with scrolling label, cover art popup, play/pause/skip controls - audioPanel: master volume slider, output device picker, per-app mixer - networkPanel: Wi-Fi scan + connect, current connection details - bluetoothPanel: paired device list, connect/disconnect, battery - calendar: month grid popup keyed to today - notificationCenter: live notification feed, DND toggle, clear all - brightness: slider popup with scroll-to-adjust - powerProfile: power-saver/balanced/performance picker (UPower) - systemStats: inline CPU + RAM sparklines, expanded popup with btop - weatherFlyout: weather popup with refresh and full report - workspacesPro: animated focus indicator that slides between workspaces - powerMenu: lock/suspend/log out/reboot/shutdown popup - idleInhibitor: coffee-cup toggle wired to omarchy-toggle-idle - microphone: mic state + mute toggle + scroll volume Common helpers (default/quickshell/bar/common/): - WidgetButton: hover/press scale animation, tooltip integration - PopupCard: orientation-aware anchor + slide-in opacity transition - Slider: drag/wheel-able linear slider with knob hover bump - PillButton: rounded action button with icon + label Bar root gains requestPopout/releasePopout so only one popup is open at a time across widgets. Updates bar-defaults.json to ship the new widgets out of the box while keeping the legacy modules available.
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import QtQuick
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Item {
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id: root
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property QtObject bar: null
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property real value: 0
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property real minimum: 0
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property real maximum: 1
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property real step: 0.05
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property bool integer: false
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property color trackColor: bar ? Qt.rgba(bar.foreground.r, bar.foreground.g, bar.foreground.b, 0.18) : "#333"
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property color fillColor: bar ? bar.foreground : "#cacccc"
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property color knobColor: bar ? bar.foreground : "#cacccc"
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property bool dragging: false
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property real trackHeight: 4
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signal moved(real value)
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signal released(real value)
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implicitWidth: 200
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implicitHeight: 22
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readonly property real range: Math.max(0.0001, maximum - minimum)
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readonly property real progress: Math.max(0, Math.min(1, (value - minimum) / range))
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Rectangle {
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id: track
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anchors.verticalCenter: parent.verticalCenter
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anchors.left: parent.left
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anchors.right: parent.right
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height: root.trackHeight
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radius: height / 2
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color: root.trackColor
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}
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Rectangle {
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id: fill
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anchors.verticalCenter: track.verticalCenter
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anchors.left: track.left
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height: track.height
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radius: track.radius
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color: root.fillColor
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width: track.width * root.progress
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Behavior on width {
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enabled: !root.dragging
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NumberAnimation { duration: 140; easing.type: Easing.OutCubic }
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}
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}
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Rectangle {
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id: knob
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width: 14
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height: 14
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radius: 7
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color: root.knobColor
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border.color: root.bar ? root.bar.background : "#101315"
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border.width: 2
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anchors.verticalCenter: track.verticalCenter
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x: Math.max(0, Math.min(track.width - width, track.width * root.progress - width / 2))
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scale: mouseArea.containsMouse || root.dragging ? 1.15 : 1.0
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Behavior on x {
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enabled: !root.dragging
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NumberAnimation { duration: 140; easing.type: Easing.OutCubic }
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}
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Behavior on scale {
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NumberAnimation { duration: 110; easing.type: Easing.OutCubic }
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}
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}
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MouseArea {
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id: mouseArea
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anchors.fill: parent
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hoverEnabled: true
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acceptedButtons: Qt.LeftButton
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function valueFromX(x) {
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var clamped = Math.max(0, Math.min(track.width, x))
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var raw = root.minimum + (clamped / track.width) * root.range
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if (root.integer) raw = Math.round(raw)
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return Math.max(root.minimum, Math.min(root.maximum, raw))
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}
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onPressed: function(mouse) {
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root.dragging = true
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var next = valueFromX(mouse.x)
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root.value = next
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root.moved(next)
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}
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onPositionChanged: function(mouse) {
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if (!root.dragging) return
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var next = valueFromX(mouse.x)
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root.value = next
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root.moved(next)
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}
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onReleased: function(mouse) {
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root.dragging = false
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root.released(root.value)
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}
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onWheel: function(wheel) {
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var delta = wheel.angleDelta.y > 0 ? root.step : -root.step
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var next = Math.max(root.minimum, Math.min(root.maximum, root.value + delta))
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if (root.integer) next = Math.round(next)
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root.value = next
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root.moved(next)
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root.released(next)
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}
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}
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}
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