Hyprland 0.56 fixed premultiplication in the color-management shader
(hyprwm/Hyprland#14403), so the same opacity values now render visibly
more transparent than on 0.55. Raise each value to its perceptual
equivalent (a^(1/2.2)) to restore the previous look.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Hyprland 0.56 fixed premultiplication in the color-management shader
(hyprwm/Hyprland#14403), so the same opacity values now render visibly
more transparent than on 0.55. Raise each value to its perceptual
equivalent (a^(1/2.2)) to restore the previous look.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Ports #6092 from master: the video-app opacity opt-out only matched
Chrome/Chromium on the default profile, so Brave, Edge, and non-default
profiles kept the translucent default-opacity styling.
Co-Authored-By: Zeus-Deus <github.commits@widow.cc>
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- omarchy-bar-settings.lua is gone: the Hyprland rules it carried for
the old standalone bar-settings window no longer match anything,
since settings is now a panel plugin summoned via IPC. The still-
needed "Widget settings" sub-dialog rules move into
omarchy-shell.lua next to the existing "Omarchy Settings" rules.
- plugins README documents the `bar` plugin kind so third-party
plugin authors aren't surprised to see it on the first-party
omarchy.bar manifest. The note also calls out that they should ship
`bar-widget`s, not replace the host bar.
- omarchy-style-bar-position seeds from shell-defaults.json before
mutating, so a user without a shell.json (or with a malformed one)
no longer ends up with a stub config that blanks the bar layout.
Rename apps/quickshell.lua to apps/omarchy-shell.lua and gather every
rule that targets a Quickshell surface owned by the shell:
- menu and image-selector layer rules (image-selector moved out of
apps/system.lua, where it didn't belong with generic floating /
media / idle rules)
- new window rules so the settings panel floats centered at 960x700
instead of tiling
The settings panel is a transient dialog, not a workspace surface, so
tiling it disrupts the layout and leaves it awkwardly tall when it lands
in a half-screen split. Class+title scoping keeps the rule from leaking
into other org.quickshell windows (menu, image picker, etc.).
CRITICAL:
- Re-inject working entry into the settings form every time the dialog
opens. Previously the Loader's onLoaded only fires when the
sourceComponent identity changes, so reopening the dialog on the same
widget id (or on a second instance of the same id, e.g. two spacers)
showed stale field values.
- 'Add widget' menu and the centerAnchor dropdown both read
draft.layout[section] without depending on the section array
identity. Mutating the array in place did not invalidate those
bindings, so the menu would show a stale availability list and let
non-spacer widgets be added twice. Layout mutations now replace the
whole object so any binding that reads it re-evaluates.
WARNINGS:
- Save now writes only the diff against the merged defaults so future
bar-defaults changes are not silently shadowed by a stale snapshot.
- FileView onFileChanged handlers simplified to a single reload() —
the explicit second loader call was duplicating loadConfig and
bumping barConfigSerial twice per change (visible flicker).
- userFile onLoaded ignores reloads while the user has an unsaved
working draft so external edits during editing do not clobber the
in-progress state.
- SpinBox forms switched from onValueChanged to onValueModified so the
initial-value bind no longer fires fieldChanged.
- Hyprland window-rule sizes aligned with the FloatingWindow
implicitWidth/Height values (720 main, 380 dialog).
- omarchy-launch-bar-settings falls back to initialTitle when focusing,
so a dialog that has not yet had its title applied still surfaces
the existing instance.
Each layout entry is now an object — {id, ...inline settings} — instead
of a (name, separate modules map) pair. Multiple instances of the same
widget are trivially supported (spacer is the main beneficiary). Settings
travel with the entry, so reordering keeps them attached.
shell.qml:
- normalizeLayout converts string entries to {id} and drops invalid ones
- ModuleSlot binds to a full entry; moduleName and moduleSettings derive
from it via entryId/entrySettings helpers
- centerAnchor lookup walks layoutEntries directly
- builtinBarConfig defaults use the object form
- README + bar-defaults.json updated to the new schema
bar-settings/ (new Quickshell config):
- Top toolbar with Reset / Save and Position / centerAnchor dropdowns
- Three section editors (left/center/right) with current widgets shown
as cards: name + description + move up/down/settings/remove buttons
- '+ Add widget' menu per section, sorted alphabetically by display name
(only spacer can repeat; everything else is one per bar)
- Per-widget settings dialog (FloatingWindow) loads an inline schema for
widgets in the catalog. Initial schemas: spacer (size), calendar
(formats), brightness (step)
- FileView { atomicWrites } writes to ~/.config/omarchy/bar.json on Save
omarchy-launch-bar-settings + hypr window rules pin the settings window
to a 760px floating square. controlCenter gains a 'Customize bar…' button
that launches it.
Some find windows like "find everywhere" has initial title that consists of a singular space. Update title matching expression to capture that case as well.
The steam class for opacity is missing the `.*` regular expression. Just `steam` does not match launched steam apps. Therefore, currently, steam apps have the default opacity of `0.97` of omarchy. This is usually not noticable, but very distracting on an OLED Screen and Games with dark/black scenes / menues and a brigher / any app opend 'behind' the game.