Elements are now pass-scoped value handles: tests that read bounds
after a frame bind a ui.Handle. pixel tells frames apart by the build
pass's root, since the Tester clock no longer moves on its own.
Fix the regressions the upgrade brought:
- Clipboard reads in input handlers go through c.Services().
- MyGo notes an overlay's opener after building it, so AutoFocus
inside lost it; pixel.AutoFocus focuses through a Handle, and
archtest bans the raw call. Dialogs hand the focus back again.
- Elements around a press stay hovered: Tooltip tells a press-given
focus by focus arriving under the pointer.
- The web host moves the Tester clock with real time, at most 500 ms
a call, and gives components the real clock.
The gallery's source index also accepts CRLF checkouts.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
A cross-cutting pass, each fix with a test that failed first.
Veils: MyGo still hands a key to a base that turned off this frame,
so every element key now goes through pixel.Shortcut, which an
archtest enforces. Input handlers record and the build applies them
only while enabled; the editor turns away a veil-frame letter or
copy; value bases get a copy and keep only enabled turns. Popups
give a held focus back to their opener when the veil lifts.
Motion: S5 is enforced at the clock. Every Tick, Since, Step,
Toward and Shot runs at 4-15 fps; blinks keep 1 Hz on 4 fps steps,
fast animations step at 15, and drawn time is quantized to frames.
Clocks stepping back: Since holds at zero without overflow, and
k.Elapsed moves a stored start to now, so nothing goes negative,
runs backward or indexes out of range.
Also: logs count typed text instead of holding it, gallery names
use glyphs the font has, removable rows are keyed, components take
their own Options (archtest), and sweeps over all 508 demos check
veiled keys, clicks, wheels, the clock stepping back and names.
Bars, lines, areas, pies, donuts, radar, histogram, scatter, bubbles,
heatmaps, gauge, bullet, funnel, waterfall, treemap, candles, box
plots, steps, rings, legend, axis, crosshair, polar area, pyramid,
spectrum bars and win-loss strips, each drawn dot by dot. Ticks follow
1-2-5 steps and print as precisely as their step needs; a label row
uses micro letters or the pixel font as a whole. Descriptions carry the
data in numbers. Bad data panics.