Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
87 lines
2.3 KiB
Go
87 lines
2.3 KiB
Go
package agent
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import (
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"cmp"
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"math"
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"slices"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type AgentStatusOptions struct {
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// Portrait fits 12 dots square; zero means a robot.
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Portrait *pixel.Sprite
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}
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// halo is the status ring's dots from twelve o'clock, clockwise.
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var halo = ring(17)
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// AgentStatus rings a portrait: idle, working, blocked or done.
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func AgentStatus(c *ui.Context, text string, s Status, o AgentStatusOptions) ui.Element {
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k := pixel.K(c)
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face := portrait("AgentStatus", o.Portrait)
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word, slot := s.look(k)
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// The widest word sets the width, so it never jumps.
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w := 40
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for st := Idle; st <= Done; st++ {
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wd, _ := st.look(k)
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w = max(w, pixel.Measure(wd))
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}
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cx, cy := w/2, 18
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return ui.Box(c).Size(k.D(w), k.D(52)).Role(ui.RoleStatus).Label(text).Description(word).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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switch s {
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case Idle:
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for i, d := range halo {
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if i%2 == 0 {
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g.Dot(cx+d[0], cy+d[1], pixel.Faint)
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}
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}
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// A sleepy Z drifts up; Reduce Motion holds it.
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g.Micro(cx+13, 2-g.Step(4)%3, "Z", pixel.Faint, 1)
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case Working:
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// A busy arc chases round, even under Reduce Motion.
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at := g.Busy(8) % 12 * len(halo) / 12
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for i, d := range halo {
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ink := pixel.Shade
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if (i-at+len(halo))%len(halo) < len(halo)/4 {
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ink = pixel.Info
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}
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g.Dot(cx+d[0], cy+d[1], ink)
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}
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case Blocked:
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g.Circle(cx, cy, 17, pixel.Warn)
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g.Rect(cx+12, 0, 7, 9, pixel.Warn)
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g.Micro(cx+14, 2, "!", pixel.Ink, 1)
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case Done:
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g.Circle(cx, cy, 17, pixel.Good)
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g.Circle(cx, cy, 16, pixel.Good)
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}
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g.Sprite(cx-face.W, cy-face.H, face, 0, pixel.Ink, 2)
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g.Text((w-pixel.Measure(word))/2, 36, word, slot, 1)
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})
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}
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// ring is a midpoint circle's dots, clockwise from the top.
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func ring(r int) [][2]int {
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var pts [][2]int
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x, y, e := r, 0, 1-r
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for x >= y {
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pts = append(pts, [2]int{x, y}, [2]int{y, x}, [2]int{-x, y}, [2]int{-y, x}, [2]int{x, -y}, [2]int{y, -x}, [2]int{-x, -y}, [2]int{-y, -x})
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y++
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if e < 0 {
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e += 2*y + 1
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} else {
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x--
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e += 2*(y-x) + 1
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}
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}
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turn := func(p [2]int) float64 {
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return math.Mod(math.Atan2(float64(p[0]), float64(-p[1]))+2*math.Pi, 2*math.Pi)
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}
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slices.SortFunc(pts, func(a, b [2]int) int { return cmp.Compare(turn(a), turn(b)) })
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return slices.Compact(pts)
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}
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