Files
ZacharyZhang-NYandClaude Opus 5.5 03e1f91706 Upgrade MyGo to v0.5.5
Elements are now pass-scoped value handles: tests that read bounds
after a frame bind a ui.Handle. pixel tells frames apart by the build
pass's root, since the Tester clock no longer moves on its own.

Fix the regressions the upgrade brought:
- Clipboard reads in input handlers go through c.Services().
- MyGo notes an overlay's opener after building it, so AutoFocus
  inside lost it; pixel.AutoFocus focuses through a Handle, and
  archtest bans the raw call. Dialogs hand the focus back again.
- Elements around a press stay hovered: Tooltip tells a press-given
  focus by focus arriving under the pointer.
- The web host moves the Tester clock with real time, at most 500 ms
  a call, and gives components the real clock.

The gallery's source index also accepts CRLF checkouts.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:31:08 -04:00

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package desk
import (
"log/slog"
"math"
"strconv"
"strings"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type CalculatorOptions struct {
Disabled bool
}
type CalculatorResult struct {
Element ui.Element
// Changed is a key pressed this frame.
Changed bool
}
type calcKey struct{}
// calc is the entry, total, waiting sign and cursor.
type calc struct {
entry, op string
acc float64
over bool
cur int
}
var calcKeys = []string{"7", "8", "9", "÷", "4", "5", "6", "×", "1", "2", "3", "-", "C", "0", "=", "+"}
// signs are keyboard keys for the operator keys.
var signs = []struct {
mods ui.Modifiers
key ui.Key
sign string
}{{0, ui.KeyMinus, "-"}, {0, ui.KeySlash, "÷"}, {0, ui.KeyEqual, "="}, {ui.Shift, ui.KeyEqual, "+"}, {ui.Shift, ui.Key8, "×"}, {0, ui.KeyC, "C"}}
const keyW, keyH = 24, 20
// Calculator works: digits, signs, = and C; ÷0 ends it.
func Calculator(c *ui.Context, text string, o CalculatorOptions) CalculatorResult {
k := pixel.K(c)
col := ui.Column(c).Gap(k.D(4))
cl := ui.Local(col, calcKey{}, func() calc { return calc{} })
res := CalculatorResult{}
res.Element = col.Children(func() {
screen := ui.Box(c).Size(k.D(4*keyW), k.D(pixel.LineHeight+6)).Role(ui.RoleStatus)
shell, base, st, picked := pixel.Pad(c, text, 4, len(calcKeys), keyW, keyH, &cl.cur, o.Disabled)
// Digits and signs typed on the keyboard press their keys.
if picked < 0 && !base.IsDisabled() && !pixel.Typing(c) {
for i := range 10 {
if pixel.Shortcut(base, 0, ui.Key0+ui.Key(i)) {
picked = indexOf(strconv.Itoa(i))
}
}
for _, s := range signs {
if pixel.Shortcut(base, s.mods, s.key) {
picked = indexOf(s.sign)
}
}
}
if picked >= 0 {
cl.press(calcKeys[picked])
res.Changed = true
slog.Debug("8bit: calculator", "label", text, "key", calcKeys[picked])
}
shown, ink := cl.display(), pixel.Ink
if cl.over {
shown, ink = k.Msg("game_over"), pixel.Bad
}
screen.Label(shown).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
g.Frame(0, 0, g.W, g.H, pixel.Sunken, pixel.Well)
s := pixel.Wrap(shown, g.W-8, 1)[0]
g.Text(g.W-4-pixel.Measure(s), 3, s, ink, 1)
})
base.Description(calcKeys[cl.cur])
at, over := cl.cur, cl.over
shell.Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
for i, key := range calcKeys {
x, y := i%4*keyW, i/4*keyH
fill, ink := pixel.Face, pixel.Ink
// After GAME OVER, C glows: it is the CONTINUE.
if key == "C" && over {
fill, ink = pixel.Accent, pixel.AccentInk
}
g.Frame(x+1, y+1, keyW-2, keyH-2, pixel.Raised, fill)
if i == at && st.Focus {
g.Cursor(x, y, keyW, keyH)
ink = pixel.Ink
}
g.Text(x+(keyW-pixel.Measure(key))/2, y+2, key, ink, 1)
}
g.Finish(st)
})
})
return res
}
// indexOf is a key's place on the pad.
func indexOf(key string) int {
for i, k := range calcKeys {
if k == key {
return i
}
}
panic("desk: no calculator key " + key)
}
// press takes a key: digits build, signs fold in.
func (cl *calc) press(key string) {
switch key {
case "C":
*cl = calc{cur: cl.cur}
case "=":
cl.fold()
cl.op = ""
case "+", "-", "×", "÷":
cl.fold()
cl.op = key
default:
switch {
case cl.entry == "0":
cl.entry = key
case len(cl.entry) < 12:
cl.entry += key
}
}
}
// fold applies the waiting sign to the entry.
func (cl *calc) fold() {
if cl.entry == "" {
return
}
v := 0.0
for _, r := range cl.entry {
v = v*10 + float64(r-'0')
}
cl.entry = ""
switch cl.op {
case "":
cl.acc = v
case "+":
cl.acc += v
case "-":
cl.acc -= v
case "×":
cl.acc *= v
case "÷":
cl.acc /= v
}
// ÷0 and past twelve digits are GAME OVER.
if math.IsNaN(cl.acc) || math.Abs(cl.acc) >= 1e12 {
cl.over = true
}
}
// display is the entry while typing, else the total.
func (cl *calc) display() string {
if cl.entry != "" {
return cl.entry
}
v := cl.acc
whole := len(strconv.Itoa(int(math.Abs(v))))
s := strconv.FormatFloat(v, 'f', max(0, 11-whole), 64)
if strings.Contains(s, ".") {
s = strings.TrimSuffix(strings.TrimRight(s, "0"), ".")
}
if s == "-0" {
return "0"
}
return s
}