Files
ZacharyZhang-NYandClaude Opus 5.5 03e1f91706 Upgrade MyGo to v0.5.5
Elements are now pass-scoped value handles: tests that read bounds
after a frame bind a ui.Handle. pixel tells frames apart by the build
pass's root, since the Tester clock no longer moves on its own.

Fix the regressions the upgrade brought:
- Clipboard reads in input handlers go through c.Services().
- MyGo notes an overlay's opener after building it, so AutoFocus
  inside lost it; pixel.AutoFocus focuses through a Handle, and
  archtest bans the raw call. Dialogs hand the focus back again.
- Elements around a press stay hovered: Tooltip tells a press-given
  focus by focus arriving under the pointer.
- The web host moves the Tester clock with real time, at most 500 ms
  a call, and gives components the real clock.

The gallery's source index also accepts CRLF checkouts.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:31:08 -04:00

51 lines
1.3 KiB
Go

package desk
import (
"log/slog"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type DesktopIconOptions struct {
// Chosen inverts it, as a chosen icon does.
Chosen bool
Disabled bool
}
type DesktopIconResult struct {
Element ui.Element
// Clicked chooses it; Opened is a double click or Enter.
Clicked, Opened bool
}
const iconW, iconH = 72, 60
// DesktopIcon is an icon over its label; chosen, it inverts.
func DesktopIcon(c *ui.Context, label string, icon *pixel.Sprite, o DesktopIconOptions) DesktopIconResult {
k := pixel.K(c)
sp := sprite("DesktopIcon", icon)
if label == "" {
panic("desk: DesktopIcon has no label")
}
shell, base, st := pixel.Shell(c, func() ui.Element {
return ui.Box(c).Focusable().Role(ui.RoleButton).Label(label).Disabled(o.Disabled)
})
res := DesktopIconResult{Element: shell}
if !base.IsDisabled() {
res.Opened = pixel.Shortcut(base, 0, ui.KeyEnter) || base.DoubleClicked()
res.Clicked = base.Clicked()
}
if res.Clicked || res.Opened {
slog.Debug("8bit: desktop icon chosen", "label", label, "opened", res.Opened)
}
lines := pixel.Wrap(label, iconW-4, 2)
shell.Size(k.D(iconW), k.D(iconH)).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
tile(g, 0, 0, iconW, sp, lines, o.Chosen)
g.Finish(st)
})
return res
}