Press start, title screen, save slots, options menu, game over with CONTINUE, credits roll, ending card, loading tips, letterbox, mission brief, achievements, result screen, crafting grid, loot popup, treasure chest, gacha reel, interact prompt, turn order, battle log, target selector, ATB gauge and stamina bar. Cued effects count runs, so each cue change plays once and reports once. CommandMenu takes AutoFocus when enabled. HealthBar, ManaBar and CountUp keep exact colors, ticks and counts for the largest ints.
91 lines
2.2 KiB
Go
91 lines
2.2 KiB
Go
package navigation
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import (
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"log/slog"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type CommandMenuOptions struct {
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// AutoFocus takes the focus when the menu appears.
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AutoFocus bool
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Disabled bool
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}
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type CommandMenuResult struct {
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Element *ui.Element
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// Chosen is the item taken this frame, or -1.
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Chosen int
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Canceled bool
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}
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type cursorKey struct{}
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// CommandMenu is a JRPG command window with a bobbing ▶.
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func CommandMenu(c *ui.Context, text string, items []MenuItem, o CommandMenuOptions) CommandMenuResult {
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k := pixel.K(c)
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shell, base, st := pixel.Shell(c, func() *ui.Element {
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return ui.Box(c).Focusable().Role(ui.RoleList).Label(text).Disabled(o.Disabled)
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})
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// An off menu never takes the focus.
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if o.AutoFocus && !base.IsDisabled() {
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base.AutoFocus()
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}
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cur := ui.Local(base, cursorKey{}, func() int { return 0 })
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res := CommandMenuResult{Element: shell, Chosen: -1}
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n := len(items)
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pick := func(i int) {
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if !items[i].Disabled {
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res.Chosen = i
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}
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}
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if base.Shortcut(0, ui.KeyDown) {
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*cur = (*cur + 1) % n
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}
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if base.Shortcut(0, ui.KeyUp) {
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*cur = (*cur + n - 1) % n
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}
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enter, space := base.Shortcut(0, ui.KeyEnter), base.Shortcut(0, ui.KeySpace)
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if enter || space {
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pick(*cur)
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}
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res.Canceled = base.Shortcut(0, ui.KeyEscape)
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// Enter and Space are taken, so clicks come from pointers.
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if base.Clicked() {
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_, y, _ := base.PointerPosition()
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if i := int(y/k.Dot()-4) / pixel.LineHeight; i >= 0 && i < n {
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*cur = i
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pick(i)
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}
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}
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base.Description(items[*cur].Label)
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w := 0
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for _, it := range items {
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w = max(w, pixel.Measure(it.Label))
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}
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shell.Size(k.D(w+28), k.D(n*pixel.LineHeight+8)).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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g.Frame(0, 0, g.W, g.H, pixel.Window, pixel.Face)
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for i, it := range items {
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y, ink := 4+i*pixel.LineHeight, pixel.Ink
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if it.Disabled {
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ink = pixel.Faint
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}
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if i == *cur {
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g.Sprite(6+g.Step(4)%2, y+5, pointer, 0, pixel.Accent, 1)
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}
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g.Text(16, y, it.Label, ink, 1)
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}
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g.Finish(st)
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})
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switch {
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case res.Chosen >= 0:
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slog.Debug("8bit: command", "label", text, "item", items[res.Chosen].Label)
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case res.Canceled:
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slog.Debug("8bit: command canceled", "label", text)
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}
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return res
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}
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