c8d058799d1baaea0f492b0c03b22a4588b63830
Fifteen project components: QuestBoard, TaskItem, TaskList, Milestones, Burndown, Pomodoro, Priority, AssigneePicker, LabelPicker, TimeTracker, Roadmap, SprintPanel, IssueCard, Checklist and WorkloadBar. QuestBoard is one base that draws TODO, DOING and DONE; arrows move, Alt with an arrow carries a card, and a drag carries it live. Priority draws 12x12 bars, and Critical is on fire. Pomodoro banks time on PAUSE and the tomato sleeps through the rest. Extreme inputs fail fast or saturate instead of wrapping. MyGo's CheckboxBase turns its value before Disabled is set, so input.Checkbox now hands it a copy and keeps only turns of an enabled base. The home scene test checks the sky row, not one pixel that falling snow can cover.
8bitMyGoUI
16 位游戏风格的像素组件库,建立在 MyGo 原生 UI 之上。每个点落在点阵上,颜色只来自 16 格调色板,没有抗锯齿。轮换调色板,同一画面就有昼夜和四季。
展示页把同一份 Go 代码编译成 WebAssembly,在浏览器里逐点绘制。
开发中。进度见仓库提交。
许可
MIT。
Description
16-bit pixel-art UI components for MyGo native Go UI; showcase runs the same Go in the browser via wasm.
2.7 MiB
0 Stars
1 Watchers
0 Forks
Languages
Go
98.7%
JavaScript
1.1%
Shell
0.1%
HTML
0.1%