A terminal with history, a Go-colored code block, a log viewer that follows, a hex viewer, a memory map, a JSON tree, a line diff, a GAME OVER crash screen, an FPS meter, profiler bars, breakpoints, variables, command history, a shortcut list, a debug grid, a pixel editor that exports string art, a palette editor, a sprite sheet, a glyph map and a 6502 register view. layout.ScrollArea takes Follow, and ChatLog now uses it. data.TreeNode takes a Value drawn in its Slot. pixel gains Has, and Sprite.Art writes MustSprite art. pixel.Editor takes the caller's value at each input event, so a value changed between frames is never typed onto.
103 lines
2.8 KiB
Go
103 lines
2.8 KiB
Go
package code
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import (
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"fmt"
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"log/slog"
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"time"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/input"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/layout"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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// Level is how loud a log line is.
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type Level int
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const (
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Debug Level = iota
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Info
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Warn
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Error
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)
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var levels = []struct {
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name string
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slot pixel.Slot
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}{{"DEBUG", pixel.Faint}, {"INFO", pixel.Ink}, {"WARN", pixel.Warn}, {"ERROR", pixel.Bad}}
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type LogLine struct {
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At time.Time
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Level Level
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Text string
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}
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type LogViewerOptions struct {
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// Width and Height are dots; zeros mean 260 by 120.
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Width, Height int
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Disabled bool
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}
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type LogViewerResult struct {
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Element *ui.Element
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// Changed is the level filter.
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Changed bool
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}
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type logKey struct{}
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// LogViewer colors lines by level, hides those under *least, follows.
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func LogViewer(c *ui.Context, text string, lines []LogLine, least *Level, o LogViewerOptions) LogViewerResult {
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k := pixel.K(c)
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if *least < Debug || *least > Error {
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panic(fmt.Sprintf("code: LogViewer level %d", *least))
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}
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for _, l := range lines {
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if l.Level < Debug || l.Level > Error {
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panic(fmt.Sprintf("code: LogViewer line %q has level %d", l.Text, l.Level))
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}
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}
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w, h := pixel.Or("LogViewer Width", o.Width, 260), pixel.Or("LogViewer Height", o.Height, 120)
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names := make([]string, len(levels))
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for i, l := range levels {
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names[i] = l.name
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}
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var res LogViewerResult
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res.Element = ui.Column(c).Width(k.D(w)).Gap(k.D(3)).Children(func() {
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res.Changed = input.Segmented(c, text, names, (*int)(least), input.SegmentedOptions{Disabled: o.Disabled}).Changed
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layout.Panel(c, layout.PanelOptions{Style: pixel.Sunken, Fill: pixel.Well, Padding: 2}, func() {
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box := ui.Box(c).FillWidth().Height(k.D(h))
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s := ui.Local(box, logKey{}, func() ui.ScrollState { return ui.ScrollState{} })
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box.Children(func() {
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layout.ScrollArea(c, s, layout.ScrollAreaOptions{Label: text, Follow: true, Disabled: o.Disabled}, func() {
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ui.Column(c).FillWidth().Children(func() {
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for _, l := range lines {
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if l.Level >= *least {
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row(c, k, l)
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}
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}
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})
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}).Element.Fill()
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})
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})
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})
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if res.Changed {
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slog.Debug("8bit: log viewer", "label", text, "least", levels[*least].name)
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}
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return res
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}
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// row is a line: time, level, words in its slot.
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func row(c *ui.Context, k pixel.Kit, l LogLine) {
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lv, at := levels[l.Level], l.At.Format("15:04:05")
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ui.Row(c).FillWidth().Gap(k.D(4)).Role(ui.RoleText).Label(at + " " + lv.name + " " + l.Text).Children(func() {
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ui.Box(c).Size(k.D(56), k.D(pixel.LineHeight)).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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g.Micro(0, 4, at, pixel.Faint, 1)
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g.Micro(34, 4, lv.name, lv.slot, 1)
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})
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pixel.Text(c, l.Text, pixel.TextOptions{Slot: lv.slot, Wrap: true}).Grow(1)
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})
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}
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