Files
8bitMyGoUI/gallery/registry.go
T
ZacharyZhang-NY c8d058799d Add project components 421-435; Checkbox turns only when on
Fifteen project components: QuestBoard, TaskItem, TaskList, Milestones,
Burndown, Pomodoro, Priority, AssigneePicker, LabelPicker, TimeTracker,
Roadmap, SprintPanel, IssueCard, Checklist and WorkloadBar.

QuestBoard is one base that draws TODO, DOING and DONE; arrows move,
Alt with an arrow carries a card, and a drag carries it live. Priority
draws 12x12 bars, and Critical is on fire. Pomodoro banks time on PAUSE
and the tomato sleeps through the rest. Extreme inputs fail fast or
saturate instead of wrapping.

MyGo's CheckboxBase turns its value before Disabled is set, so
input.Checkbox now hands it a copy and keeps only turns of an enabled
base. The home scene test checks the sky row, not one pixel that
falling snow can cover.
2026-10-12 10:25:07 -04:00

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3.5 KiB
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// Package gallery shows every component live, in every palette.
package gallery
import (
"embed"
"fmt"
"reflect"
"runtime"
"slices"
"strings"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/icon"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
// Entry is one page: a component or an engine foundation.
type Entry struct {
// ID is 1–500 for components, 0 for foundations.
ID int
Name, Zh string
Category string
Summary string
Demo func(c *ui.Context, log func(string))
}
type Category struct {
Key, Name, Zh string
Icon *pixel.Sprite
}
var Categories = []Category{
{"foundations", "Foundations", "基础", icon.Palette},
{"layout", "Layout", "布局", icon.Grid},
{"text", "Text", "文字", icon.FileText},
{"display", "Display", "展示", icon.Image},
{"input", "Input", "输入", icon.Edit},
{"feedback", "Feedback", "反馈", icon.Info},
{"navigation", "Navigation", "导航", icon.Map},
{"data", "Data", "数据", icon.List},
{"overlay", "Overlay", "浮层", icon.Copy},
{"datetime", "Date & Time", "日期时间", icon.Calendar},
{"chart", "Chart", "图表", icon.Sort},
{"game", "Game", "游戏", icon.Gamepad},
{"fx", "Effects", "特效", icon.Sparkle},
{"chat", "Chat", "聊天", icon.Chat},
{"media", "Media", "媒体", icon.Music},
{"code", "Code", "代码", icon.Code},
{"account", "Account", "账户", icon.User},
{"files", "Files", "文件", icon.Folder},
{"project", "Project", "项目", icon.Flag},
{"shop", "Shop", "商店", icon.Cart},
{"agent", "Agent", "智能体", icon.Robot},
{"desk", "Desk", "桌面", icon.Save},
{"tabletop", "Tabletop", "桌游", icon.Crown},
}
var entries = slices.Concat(foundationEntries, layoutEntries, textEntries, displayEntries, inputEntries, controlEntries, feedbackEntries, navigationEntries, dataEntries, recordEntries, overlayEntries, popupEntries, datetimeEntries, timeEntries, chartEntries, plotEntries, gameEntries, rpgEntries, screenEntries, lootEntries, fxEntries, screenFxEntries, chatEntries, mailEntries, mediaEntries, studioEntries, codeEntries, debugEntries, accountEntries, playerEntries, filesEntries, storageEntries, projectEntries, teamEntries)
func Entries() []Entry { return entries }
func (e Entry) Slug() string {
s := strings.ToLower(strings.ReplaceAll(e.Name, " ", "-"))
if e.ID == 0 {
return s
}
return fmt.Sprintf("%03d-%s", e.ID, s)
}
func (e Entry) Path() string {
if e.ID == 0 {
return "/f/" + e.Slug()
}
return "/c/" + e.Slug()
}
//go:embed demos_*.go
var demoFiles embed.FS
var codes = sources()
// Code is the source of the entry's demo function.
func (e Entry) Code() string {
src, ok := codes[funcName(e.Demo)]
if !ok {
panic("gallery: no source for " + funcName(e.Demo))
}
return src
}
func funcName(f any) string {
n := runtime.FuncForPC(reflect.ValueOf(f).Pointer()).Name()
return n[strings.LastIndex(n, ".")+1:]
}
// sources indexes every top-level demo function by name.
func sources() map[string]string {
files, err := demoFiles.ReadDir(".")
if err != nil {
panic(err)
}
out := map[string]string{}
for _, f := range files {
b, err := demoFiles.ReadFile(f.Name())
if err != nil {
panic(err)
}
for _, part := range strings.Split(string(b), "\nfunc ")[1:] {
end := strings.Index(part, "\n}\n")
if end < 0 {
panic("gallery: unterminated func in " + f.Name())
}
if name := part[:strings.IndexAny(part, "( ")]; name != "" {
out[name] = "func " + part[:end+2]
}
}
}
return out
}