Fifteen project components: QuestBoard, TaskItem, TaskList, Milestones, Burndown, Pomodoro, Priority, AssigneePicker, LabelPicker, TimeTracker, Roadmap, SprintPanel, IssueCard, Checklist and WorkloadBar. QuestBoard is one base that draws TODO, DOING and DONE; arrows move, Alt with an arrow carries a card, and a drag carries it live. Priority draws 12x12 bars, and Critical is on fire. Pomodoro banks time on PAUSE and the tomato sleeps through the rest. Extreme inputs fail fast or saturate instead of wrapping. MyGo's CheckboxBase turns its value before Disabled is set, so input.Checkbox now hands it a copy and keeps only turns of an enabled base. The home scene test checks the sky row, not one pixel that falling snow can cover.
121 lines
3.5 KiB
Go
121 lines
3.5 KiB
Go
// Package gallery shows every component live, in every palette.
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package gallery
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import (
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"embed"
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"fmt"
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"reflect"
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"runtime"
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"slices"
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"strings"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/icon"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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// Entry is one page: a component or an engine foundation.
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type Entry struct {
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// ID is 1–500 for components, 0 for foundations.
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ID int
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Name, Zh string
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Category string
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Summary string
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Demo func(c *ui.Context, log func(string))
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}
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type Category struct {
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Key, Name, Zh string
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Icon *pixel.Sprite
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}
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var Categories = []Category{
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{"foundations", "Foundations", "基础", icon.Palette},
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{"layout", "Layout", "布局", icon.Grid},
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{"text", "Text", "文字", icon.FileText},
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{"display", "Display", "展示", icon.Image},
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{"input", "Input", "输入", icon.Edit},
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{"feedback", "Feedback", "反馈", icon.Info},
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{"navigation", "Navigation", "导航", icon.Map},
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{"data", "Data", "数据", icon.List},
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{"overlay", "Overlay", "浮层", icon.Copy},
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{"datetime", "Date & Time", "日期时间", icon.Calendar},
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{"chart", "Chart", "图表", icon.Sort},
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{"game", "Game", "游戏", icon.Gamepad},
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{"fx", "Effects", "特效", icon.Sparkle},
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{"chat", "Chat", "聊天", icon.Chat},
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{"media", "Media", "媒体", icon.Music},
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{"code", "Code", "代码", icon.Code},
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{"account", "Account", "账户", icon.User},
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{"files", "Files", "文件", icon.Folder},
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{"project", "Project", "项目", icon.Flag},
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{"shop", "Shop", "商店", icon.Cart},
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{"agent", "Agent", "智能体", icon.Robot},
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{"desk", "Desk", "桌面", icon.Save},
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{"tabletop", "Tabletop", "桌游", icon.Crown},
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}
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var entries = slices.Concat(foundationEntries, layoutEntries, textEntries, displayEntries, inputEntries, controlEntries, feedbackEntries, navigationEntries, dataEntries, recordEntries, overlayEntries, popupEntries, datetimeEntries, timeEntries, chartEntries, plotEntries, gameEntries, rpgEntries, screenEntries, lootEntries, fxEntries, screenFxEntries, chatEntries, mailEntries, mediaEntries, studioEntries, codeEntries, debugEntries, accountEntries, playerEntries, filesEntries, storageEntries, projectEntries, teamEntries)
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func Entries() []Entry { return entries }
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func (e Entry) Slug() string {
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s := strings.ToLower(strings.ReplaceAll(e.Name, " ", "-"))
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if e.ID == 0 {
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return s
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}
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return fmt.Sprintf("%03d-%s", e.ID, s)
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}
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func (e Entry) Path() string {
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if e.ID == 0 {
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return "/f/" + e.Slug()
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}
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return "/c/" + e.Slug()
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}
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//go:embed demos_*.go
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var demoFiles embed.FS
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var codes = sources()
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// Code is the source of the entry's demo function.
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func (e Entry) Code() string {
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src, ok := codes[funcName(e.Demo)]
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if !ok {
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panic("gallery: no source for " + funcName(e.Demo))
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}
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return src
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}
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func funcName(f any) string {
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n := runtime.FuncForPC(reflect.ValueOf(f).Pointer()).Name()
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return n[strings.LastIndex(n, ".")+1:]
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}
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// sources indexes every top-level demo function by name.
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func sources() map[string]string {
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files, err := demoFiles.ReadDir(".")
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if err != nil {
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panic(err)
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}
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out := map[string]string{}
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for _, f := range files {
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b, err := demoFiles.ReadFile(f.Name())
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if err != nil {
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panic(err)
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}
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for _, part := range strings.Split(string(b), "\nfunc ")[1:] {
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end := strings.Index(part, "\n}\n")
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if end < 0 {
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panic("gallery: unterminated func in " + f.Name())
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}
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if name := part[:strings.IndexAny(part, "( ")]; name != "" {
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out[name] = "func " + part[:end+2]
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}
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}
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}
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return out
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}
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