Files
8bitMyGoUI/account/account.go
T
ZacharyZhang-NY c745b082a9 Add account components 386-405; Reduce setting, PinInput Cmd+V
Twenty account components: SettingsList, OptionCycler, KeyBindings,
ControllerMap, ProfileCard, CharacterCreator, LoginForm, PasswordGrid,
SessionList, LanguagePicker, PalettePicker, VolumeMixer,
DifficultySelect, AccessibilityOptions, AccountSwitcher, PlayerSelect,
TwoFactor, About, PatchNotes and FeedbackForm.

The components never check credentials, and no secret reaches the log:
LoginForm reports Submitted and the caller counts Failures; each new
failure clears the password, refocuses it, shakes the form and names no
field. TwoFactor builds on input.PinInput and drains an epoch-aligned
period bar. PalettePicker draws each tile in its own palette on a
pixel.Pad grid.

pixel.Settings.Reduce stills motion like the system preference, the
micro font gains '?', display.Face draws avatar faces anywhere, and
input.PinInput pastes on Cmd+V as native hosts send it.
2026-10-12 08:21:39 -04:00

39 lines
1.2 KiB
Go

// Package account holds settings, sign-in and player screens.
package account
import (
"fmt"
"strings"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
// players are the arcade colors of P1 to P4.
var players = [4]pixel.Slot{pixel.Bad, pixel.Info, pixel.Good, pixel.Warn}
// choice panics unless *i points into n choices.
func choice(name string, i *int, n int) {
if n == 0 || *i < 0 || *i >= n {
panic(fmt.Sprintf("account: %s choice %d of %d", name, *i, n))
}
}
// words is a message split on spaces, as option names.
func words(k pixel.Kit, key string) []string { return strings.Fields(k.Msg(key)) }
// caption is a line of micro text named for readers.
func caption(c *ui.Context, k pixel.Kit, s string, slot pixel.Slot) *ui.Element {
return ui.Box(c).Size(k.D(pixel.MicroWidth(s)), k.D(5)).Role(ui.RoleText).Label(s).Draw(func(p *ui.Painter, r ui.Rect) {
k.Canvas(p, r).Micro(0, 0, s, slot, 1)
})
}
// mark draws s unnamed, beside the control that names it.
func mark(c *ui.Context, k pixel.Kit, s string, slot pixel.Slot, w int) *ui.Element {
return ui.Box(c).Size(k.D(max(w, pixel.Measure(s))), k.D(pixel.LineHeight)).Draw(func(p *ui.Painter, r ui.Rect) {
k.Canvas(p, r).Text(0, 0, s, slot, 1)
})
}