A terminal with history, a Go-colored code block, a log viewer that follows, a hex viewer, a memory map, a JSON tree, a line diff, a GAME OVER crash screen, an FPS meter, profiler bars, breakpoints, variables, command history, a shortcut list, a debug grid, a pixel editor that exports string art, a palette editor, a sprite sheet, a glyph map and a 6502 register view. layout.ScrollArea takes Follow, and ChatLog now uses it. data.TreeNode takes a Value drawn in its Slot. pixel gains Has, and Sprite.Art writes MustSprite art. pixel.Editor takes the caller's value at each input event, so a value changed between frames is never typed onto.
105 lines
2.9 KiB
Go
105 lines
2.9 KiB
Go
package code
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import (
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"log/slog"
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"unicode/utf8"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/layout"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type TerminalOptions struct {
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// Prompt starts the input line; zero means "$".
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Prompt string
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// Width and Height are dots; zeros mean 240 by 120.
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Width, Height int
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Disabled bool
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}
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type TerminalResult struct {
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Element *ui.Element
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// Ran is the command Enter sent, else "".
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Ran string
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Changed bool
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}
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type termKey struct{}
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// term is the scroll, history, how far back, the draft.
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type term struct {
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scroll ui.ScrollState
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history []string
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back int
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draft string
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}
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// Terminal prints lines over a prompt; Enter runs, arrows recall.
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func Terminal(c *ui.Context, text string, lines []string, input *string, o TerminalOptions) TerminalResult {
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k := pixel.K(c)
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w, h := pixel.Or("Terminal Width", o.Width, 240), pixel.Or("Terminal Height", o.Height, 120)
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prompt := o.Prompt
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if prompt == "" {
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prompt = "$"
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}
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var res TerminalResult
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res.Element = layout.Panel(c, layout.PanelOptions{Style: pixel.Sunken, Fill: pixel.Well, Padding: 2}, func() {
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box := ui.Column(c).Size(k.D(w), k.D(h)).Gap(k.D(2))
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tm := ui.Local(box, termKey{}, func() term { return term{} })
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box.Children(func() {
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layout.ScrollArea(c, &tm.scroll, layout.ScrollAreaOptions{Label: text, Follow: true, Disabled: o.Disabled}, func() {
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ui.Column(c).FillWidth().Children(func() {
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for _, l := range lines {
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pixel.Text(c, l, pixel.TextOptions{Wrap: true})
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}
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})
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}).Element.Grow(1).FillWidth()
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row, off := ui.Row(c).FillWidth().Gap(k.D(4)), false
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row.Children(func() {
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pixel.Text(c, prompt, pixel.TextOptions{Slot: pixel.Good})
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ed := pixel.Editor(c, input, pixel.EditorOptions{Label: k.Msg("command"), Disabled: o.Disabled})
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ed.Element.Grow(1)
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res.Changed, off = ed.Changed, ed.Input.IsDisabled()
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if ed.Submitted && !off {
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// The editor drew the old line; draw the empty one.
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c.Invalidate()
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res.Ran, *input, tm.back = *input, "", 0
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if n := len(tm.history); res.Ran != "" && (n == 0 || tm.history[n-1] != res.Ran) {
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tm.history = append(tm.history, res.Ran)
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}
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}
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})
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// Up and Down are history here, taken from the editor.
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if up, down := row.Shortcut(0, ui.KeyUp), row.Shortcut(0, ui.KeyDown); (up || down) && !off {
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res.Changed = recall(tm, input, up) || res.Changed
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}
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})
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})
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if res.Ran != "" || res.Changed {
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slog.Debug("8bit: terminal", "label", text, "ran", res.Ran != "", "runes", utf8.RuneCountInString(*input))
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}
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return res
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}
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// recall steps through history; past the newest is the draft.
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func recall(tm *term, input *string, up bool) bool {
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n := len(tm.history)
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switch {
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case up && tm.back < n:
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if tm.back == 0 {
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tm.draft = *input
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}
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tm.back++
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case !up && tm.back > 0:
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tm.back--
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default:
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return false
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}
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*input = tm.draft
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if tm.back > 0 {
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*input = tm.history[n-tm.back]
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}
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return true
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}
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