Files
8bitMyGoUI/shop/tradewindow.go
T
ZacharyZhang-NY 5605d785de Add shop components 436-450; Odometer exact at 15 fps
Fifteen shop components: PriceTag, Wallet, ShopItem, Cart, Receipt,
Checkout, CurrencyConvert, SaleBadge, Quantity, PricingTiers, Coupon,
DailyReward, BidTicker, TradeWindow and VendingMachine.

Receipt prints dot by dot with feed holes and a torn edge; Coupon cuts
real notches; SaleBadge is a sixteen-point starburst; VendingMachine
sells A1 to D4 by code and drops the snack into its tray. Sums are
checked against overflow, TradeWindow withdraws both confirms on any
change to an offer, and a disabled Checkout veils its inert content.

text.Odometer now counts digits as text, steps at 15 fps as S5 asks,
draws exact digits at rest and lands rolls that floats would stall.
2026-10-12 11:15:07 -04:00

114 lines
3.4 KiB
Go

package shop
import (
"fmt"
"log/slog"
"slices"
"strings"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/data"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/input"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/layout"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
// Trade is who has confirmed it.
type Trade struct {
Mine, Theirs bool
}
type TradeWindowOptions struct {
Disabled bool
}
type TradeWindowResult struct {
Element *ui.Element
Changed bool
// Traded reports both confirms landing this frame.
Traded bool
}
type tradeKey struct{}
// trade is the offers last seen and if both confirmed.
type trade struct {
mine, theirs []data.Item
both bool
}
const tradeSlots = 8
// TradeWindow shows two offers; both sides must confirm.
func TradeWindow(c *ui.Context, text, partner string, mine, theirs []data.Item, t *Trade, o TradeWindowOptions) TradeWindowResult {
k := pixel.K(c)
if partner == "" || len(mine) > tradeSlots || len(theirs) > tradeSlots {
panic(fmt.Sprintf("shop: TradeWindow with %q, %d and %d items", partner, len(mine), len(theirs)))
}
col := ui.Column(c).Gap(k.D(6)).AlignItems(ui.Center).Role(ui.RoleGroup).Label(text)
st := ui.Local(col, tradeKey{}, func() trade { return trade{mine: slices.Clone(mine), theirs: slices.Clone(theirs)} })
var res TradeWindowResult
// Any change to an offer withdraws both confirms.
if !slices.Equal(mine, st.mine) || !slices.Equal(theirs, st.theirs) {
st.mine, st.theirs = slices.Clone(mine), slices.Clone(theirs)
if t.Mine || t.Theirs {
t.Mine, t.Theirs, res.Changed = false, false, true
slog.Debug("8bit: trade offer changed", "label", text)
}
}
res.Element = col.Children(func() {
ui.Row(c).Gap(k.D(8)).Children(func() {
side(c, k, k.Msg("you"), mine, t.Mine)
side(c, k, partner, theirs, t.Theirs)
})
label, v := k.Msg("confirm"), input.Primary
if t.Mine {
label, v = k.Msg("cancel"), input.Normal
}
if input.Button(c, label, input.ButtonOptions{Variant: v, Disabled: o.Disabled}).Clicked {
t.Mine, res.Changed = !t.Mine, true
slog.Debug("8bit: trade confirm", "label", text, "mine", t.Mine)
}
if t.Mine && t.Theirs {
pixel.Text(c, k.Msg("traded"), pixel.TextOptions{Slot: pixel.Good, Scale: 2})
}
})
// The partner may confirm between frames; compare with the last.
res.Traded = t.Mine && t.Theirs && !st.both
st.both = t.Mine && t.Theirs
if res.Traded {
slog.Debug("8bit: trade done", "label", text)
}
return res
}
// side is one offer: who, eight slots and a stamp.
func side(c *ui.Context, k pixel.Kit, who string, items []data.Item, ok bool) {
said := make([]string, len(items))
for i, it := range items {
said[i] = it.String()
}
layout.Panel(c, layout.PanelOptions{Style: pixel.Sunken, Fill: pixel.Well}, func() {
ui.Column(c).Gap(k.D(3)).Children(func() {
pixel.Text(c, who, pixel.TextOptions{})
w := 4*data.SlotSize + 3*2
ui.Box(c).Size(k.D(w), k.D(2*data.SlotSize+2)).Role(ui.RoleList).Label(who).Description(strings.Join(said, ", ")).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
for i := range tradeSlots {
var it data.Item
if i < len(items) {
it = items[i]
}
data.DrawSlot(g, i%4*(data.SlotSize+2), i/4*(data.SlotSize+2), it, data.ItemSlotOptions{})
}
})
stamp, ink := k.Msg("waiting"), pixel.Faint
if ok {
stamp, ink = k.Msg("confirmed"), pixel.Good
}
pixel.Text(c, stamp, pixel.TextOptions{Slot: ink})
})
})
}