The thread panel rendered an "Audit" feed — "Chat message sent", "Task
run completed", "Approval requested" rows with monospace timestamps —
a server log sitting inside a conversation. Attachments showed an eight-
character SHA-256 fragment next to the file type. Neither belongs in a
surface a non-technical operator reads as people talking.
Remove the audit replay from the chat thread (and its now-dead
replayEventsForThread/auditPayload plumbing) and drop the checksum from
the attachment card. The audit trail itself is unchanged — it is still
recorded and still shown on the task activity tab. The e2e thread check
now asserts the reply box, not the log.
send_message answered the agent with "Posted to #x (message_id=...,
thread_id=...)" — a transaction receipt that gives no sense anyone is
there. An agent posting into that void has no reason to converse.
Now it answers with presence: who was addressed and can reply, who else
is in the channel, and the thread_id to stay in the conversation. The
message_id noise is gone. The tool's own description now frames it as
talking to teammates rather than posting a coordination status.
A woken agent was handed a "Chat reply" ticket whose description was
four source ids and "you were @mentioned... reply", then a closing that
told it to "report progress and completion" and "update the task status"
— so it answered like a status bot.
Now the wake reason names who spoke, in which channel, and quotes what
they said, and asks the agent to reply to that person in their own voice.
When a run carries a thread, buildTaskPrompt ends as a conversation
("reply to the people here... not a status report") and skips the work
closing entirely. The ordinary work closing also drops "reporting your
progress and completion" for "tell the team what you did and what's next,
the way you'd bring a colleague up to speed." The thread_id reply token
is preserved. This is the second half of making the company feel human.
The system prompt was a single flat role line, so every agent sounded
like the same status bot. Replace it with an identity (name, title,
department, company, "a colleague, not a generic assistant") and a voice
that differs by standing — executive, manager, or individual contributor
— plus an explicit "talk like a person on a team, not a status bot"
directive. The classification is derived from existing fields (top of
org = CEO, has reports = manager), so there is no schema change.
This is the first half of why the old app felt human and the new one
did not: identical model calls now carry a distinct person behind them.
The manual runTask path enforces assertExecutionApproval, but the
autonomous heartbeat path (enqueueHeartbeatRuns -> enqueueRun -> the
queue worker) did not, so a high-risk or filesystem task whose approval
was still pending — the normal state in ai_cofounder mode, or after an
operator declines — was executed unsupervised.
Apply the same gate in enqueueRun. Pending/declined approvals leave the
task unqueued (the heartbeat's existing try/catch skips it) and it is
picked up on the next tick once approved. ai_ceo mode auto-approves at
task creation, so autonomous companies are unaffected.
An @mention by an agent wakes the mentioned teammate by creating a task
run, and the woken agent's reply can mention back, an unbounded A->B->A
loop whose only backstop was the per-provider monthly request cap (which,
once tripped, fails every agent on that provider). Before enriching agent
conversation this had to be made safe.
Cap the agent-authored messages a thread may accumulate since its last
human/board message; past the cap, agent-triggered wakes pause until a
person re-engages. A human message always wakes mentions and resets the
budget. Counted from chat_messages, so no schema change.
Root cause of the GPT-account "empty turn: no text and no tool calls"
failures, found by replaying the real stored response: the CEO actually
called hire_agent five times, but the ChatGPT/Codex backend delivers each
output item in a response.output_item.done event and then sends a
response.completed whose response.output is []. accumulateResponsesStream
read only the completion event, so every tool call was discarded and the
turn parsed as empty — the run failed and the company never staffed.
Collect items from output_item.done and fall back to them when the
completion carries no output of its own; keep using the completion output
when it is populated (non-Codex Responses backends). Verified against the
real captured stream (5 hires recovered) and unit-tested with the exact
event shape.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The GPT-account (Codex) path supports tool calls and worked before; my
forced tool_choice broke it and was the wrong fix. The real regression was
strict:null in the rebuild's tool definitions, which made the endpoint drop
the tool list so the model had nothing to call — a "Done" run that hired no
one. Forcing then turned that silent failure into a red one.
Restore the original "auto" loop (no forced tool_choice, no finish tool) and
keep only the one-line strict:null omission. Codex now receives valid tools
on the working "auto" choice, as in the version that worked.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The gpt-account (Codex) turn built its function tools with strict:null. The
Responses API expects strict to be a boolean or omitted; null is malformed,
so the endpoint dropped the whole tool list — leaving the model with nothing
to call. That is exactly the "model returned no tool calls" failure on the
GPT-account path. Omit strict when null; keep the boolean otherwise. Locked
with a test, alongside the Bedrock/Gemini forced-tool-choice encoding.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Forcing only the opening turn let a weak model take one token action and
stop, so a kickoff hired one agent (or none) and went quiet. Now every turn
is forced (tool_choice required) and the agent ends only by calling the new
`finish` tool — so it must keep hiring, delegating, and messaging until the
work is actually done. Finishing with zero actions, or returning no tool
call at all, fails the run loudly instead of faking success.
Prompts tell each agent it must call a tool every turn and finish only when
done. Tests drive weak-model stubs that act then finish, proving a full team
forms rather than a single gesture.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The whole premise is cheap models + skills + a team — so the control plane,
not the model, must guarantee action. Every adapter hardcoded
tool_choice:"auto", letting a weak model answer the kickoff with prose and
"succeed" having hired no one, delegated nothing, and said nothing.
Now the agent loop compels a tool call on the opening turn (tool_choice
plumbed through every backend: OpenAI/Responses/Chat, Anthropic, Codex,
Copilot, Azure, Custom, Gemini ANY mode, Bedrock any). If the forced turn
still yields no tool call, the run fails loudly instead of recording a
deceptive success — surfacing the problem (let it crash) rather than a
silent dead company. After it has acted, the model chooses freely.
Tested: a stub that rambles on "auto" but acts when forced now posts a
kickoff message; a prose-only first turn fails the run.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Sweep the remaining inline type across every page onto the system scale:
oversized metric numbers (22/24px) down to the 18px title step, body text
13px → 14px, captions/meta 11px and 12.5px → 12px, and small control icons
13/11px → 16/14px. No structural or layout changes — the foundation
already gridded spacing, radius, and color; this finishes the type so the
whole app reads from one ramp. Full interactive e2e and the overflow
guards stay green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Add CascadeMenu/CascadeRow: a menu whose rows reveal a side submenu on
hover with an open delay, a forgiving close delay, and a cursor→submenu
safe triangle — while the cursor sweeps toward an open submenu, hovers
over sibling rows are ignored, so a natural diagonal move never snaps the
target shut. The triangle geometry (pointInTriangle) is unit-tested.
Apply it to the org switcher: each organization reveals its actions
(switch / delete) on hover instead of a hidden hover-only "x", while the
destructive delete keeps its deliberate, non-hover-dismissible confirm.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The first-run flow still carried its own sizes: a 34px hero, 13/12.5px
intros and helper text, 13px control icons. Restrain the hero to the 24px
display step and move intros/errors to 14px, helper text to 13px, and the
provider/workspace icons to the 16–18px standard. Structure was already
clean (two-pane, single cards) — this is purely scale alignment.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Audit of the "agents barely communicate / nothing runs" reports: the
bootstrap run, hiring, delegation, channel messages, file handoffs, and
heartbeat continuation are already covered by autonomous-run.test. The one
untested link was the round trip — an @mention actually waking a teammate
who then replies. This test drives a scripted CEO that hires an engineer
and @mentions them in #engineering, asserts the mention created a queued
chat_mention run for that engineer, executes it, and confirms the engineer
replies inside the same thread (two senders, one thread). The orchestration
is sound; real-world silence is a function of the model's tool-use, not the
control plane.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The "Spaces" section badged each department with its agent count, so an
org with one CEO and zero files showed "Executive 1". Clicking it filtered
to that department's files and revealed nothing — the tree advertised a
folder that opened empty. collectDepartments now counts files per
department and omits departments with none, so every badge equals what the
section contains. Unit-tested for file-based counting and empty omission.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The run rows used a .nav-row class that was never defined, so the button
had no width or flex constraint: long run titles pushed the row past the
340px pane and forced a horizontal scrollbar with the title clipped.
Define .nav-row as a constrained selectable row (width:100%, min-width:0)
so the inner title ellipsizes in place. Align the pane and detail
typography to the 14/12 scale while here.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The home page was 13 cards deep with empty roll-ups (Today, In progress,
Team duplicated other pages) and a stark full-black goal card that fought
the rest of the surface. Now:
- Three intent cards lead — Quarter goal (light, integrated), Monthly
budget, and Waiting-on-you with a real "all caught up" empty state.
- A four-up metric strip (workload, run activity, success rate, token
usage) replaces the redundant budget chart. Each tile lifts on hover
and its header shows a live readout of the hovered datum.
- Activity (agent runs, recent messages) closes the page.
No data wiring or approval logic changed; HomePage drops 500 → 344 lines.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The flat 13-item list read as clutter and reused icons (Team/Meetings,
Work/Sprints, Inbox/Approvals all shared a glyph). Now:
- Primary group leads with the core loop: Home, Work, Team, Messages,
Runs, Files, Approvals.
- A divider demotes the occasional surfaces: Inbox, Documents,
Knowledge, Meetings, Sprints, Social — still one click away, nothing
orphaned (search can't route to several of them).
- Distinct calendar/target/inbox/folder icons end the collisions.
- Every nav glyph is the 18px icon bound in a 24px box; the collapsed
rail centers icons instead of hiding them.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Establish one token system across the shell and primitives:
- Typography: vendor Geist (variable woff2, self-hosted, CSP-clean);
body 14/16px, title 18px, captions 12px; drop oversized headings.
- Color: primary #181818, secondary #6A6A6A over a pure-neutral ramp.
- Spacing: strict 4px grid via --sp-* tokens.
- Radius: 8 → 40 scale (--r-sm..--r-2xl, --r-full).
- Icons: 18px glyph, 1.5 stroke, 24px bound by default.
Sweeps tokens through styles.css, components.css, and overlays.css so
buttons, inputs, cards, pills, menus, the sidebar, topbar, and page
titles all read from the same scale. No page logic touched.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The rollback pack canonicalizes the source path via realpathSync.native
(correct: it resolves symlinks before comparing). On macOS tmpdir() is
/var → /private/var, so the test's raw legacyPath never matched. Compare
against the canonical path instead.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Every interactive control now acknowledges input: buttons and icon
buttons press down (scale on :active) and ease their hover states, nav
items, menu rows, segmented controls, cards, table rows, and inputs
transition over shared motion tokens (120/200/280ms, ease-out curves).
Dialogs and popovers enter with a short rise + fade over a fading
backdrop; switching routes and onboarding steps plays a quiet view
entrance keyed on the route/step. State pills cross-fade their tones
as runs progress. All motion collapses under prefers-reduced-motion.
PRODUCT.md captures the register and design principles guiding this.
Engine-side writes - hires, delegated tasks, chat messages, run state -
only reached the renderer after a run finished: the queue worker sent
one snapshot-changed at the end, and nothing fired at claim time, so
the window sat frozen for the minutes a CEO run takes unless the user
reloaded by hand. The execution service now takes a notifyDataChanged
callback, the agent loop fires it after every tool-bearing iteration,
and the worker announces the claim itself, so the UI follows the
company working in real time.
Interrupted runs now return to the queue instead of failing - an app
shutdown is not a model error and must not spend the task's bounded
retry budget. Startup work moves behind the single-instance lock so a
losing second instance can never run recovery against the live
instance's database. Background provider requests that died before
receiving an external response id now fail at boot (the background
worker can only resume accepted ones). Agent updates resolve the
department through the same canonical lookup as hires, replacing the
free-text write and its invented "General" default.
A reasoning-heavy model can burn the whole max_tokens budget on
thinking blocks; the parsed turn then has neither text nor tool calls
and the loop treated it as a successful completion, marking a run done
when nothing happened. Such a first turn now fails the run so the
failure is visible and the heartbeat retries; later empty-text turns
after real tool work still complete normally.
The CEO's first run hired five reports into departments "general" and
"engineering"; the hiring-policy lookup was exact-match against the
seeded names (Executive, Engineering, ...), so every hire failed and
the kickoff produced nothing. The tool schema now enumerates the
canonical departments, the policy lookup matches case-insensitively
and stores the canonical name on the agent, and an unknown department
error lists the valid choices so the model can self-correct.
The abort timer was cleared as soon as fetch resolved with headers, so
a server that stalled the response body hung the request forever - and
one hung run froze the autonomous queue behind the worker re-entrancy
guard. JSON requests now carry a header deadline plus a longer body
deadline on one abort controller, and event streams fail when no chunk
arrives within an idle window, cancelling the reader. Timeouts surface
as ProviderHttpError so the run records a clear failure and the
heartbeat retries.
A task_run still marked running at startup has no executor - the
single-instance app that owned it is gone - yet nothing failed it, the
queue worker only claims queued rows, and the heartbeat excludes tasks
with a running run, so one interrupted shutdown wedged the company
forever. Boot now fails orphaned running runs and their in-flight
foreground provider requests (auditably), which hands the task back to
the heartbeat for an automatic retry. Background provider requests are
untouched; the background worker resumes those by external id.
Adversarial review of the kickoff feature surfaced two gaps. First, the
kickoff task was inserted with raw SQL, so a workspace-bound kickoff
carried requires_filesystem without the execution approval every other
task receives - manual runs failed and review-mode orgs had no approval
trail. Kickoffs (in-app and onboarding) now go through createTask and
its policy gates. Second, a goal created before any agent existed
stayed inert forever; creating an agent now operationalizes every
active goal that has no task yet. Goal owners must be active agents:
an archived owner falls back to the top-level agent and the owner
dropdown only offers active agents.
Every source file is now under 500 lines. Task prompt construction
moves from task-execution-service into task-prompts; goal assignee
resolution moves from organization-service into goal-kickoff; the
shared command types become a domain-structured shared/commands
directory with unchanged import paths; the provider adapter contract
types move to provider-adapter-contract, re-exported through
provider-adapters so callers keep a single public surface.
Remove dead imports and unused values across pages; replace the
MentionTextarea index-reset effect with an event-time reset; compute
budget chart segment offsets in a pure helper instead of mutating a
render-scope variable; drop the manual memoization the compiler could
not preserve in BillingPanel.
Settings shrinks from 14 tabs to the five that serve the product:
Workspace, Billing, Providers, Skills, Migration. The deleted panels
(Members/IAM, Models, Policies, Operations, SDLC, Compliance, Profile,
Notifications, Security) were read-only governance tables and raw
audit-log dumps with no old-app counterpart. The Automation page goes
too: its rules stored empty conditions and no engine ever executed
them. Sidebar reordered to match the old app hierarchy (Home, Inbox,
Work, Approvals first). Backend services and schema are untouched.
A goal created from the Work page only wrote a goals row; nothing ever
read it, so the company never started working on it. Creating a goal now
produces an "Operationalize goal" kickoff task for the chosen owner (or
the top-level agent when unowned) and re-enables that agent's heartbeat,
so the autonomous queue worker starts the run - the same activation
contract the previous runtime had via goal_activated wakes and CEO
bootstrap. Onboarding shares the same kickoff module instead of its own
copy.
Inbox page has three tabs: Inbox (filterable by approvals, failures,
blocked, messages — shows chronological items with agent attribution),
Standup (per-agent daily summary with tasks/runs counts), and
Performance (company metrics with success rate, throughput, and
per-agent breakdown table).
HiringPipeline component shows agents across stages: Pending Approval,
Approved, Active, and Rejected. Each stage column shows agent cards
with role, department, and approval timing. Stage assignment is derived
from the agent's lifecycle and associated hire approval state.
AgentWorkloadChart (bar), BudgetUtilizationChart (stacked bar),
RunActivityChart (7-day bar), SuccessRateChart (ring gauge), and
CostTrendChart (7-day line). Pure SVG, no external charting library.
Charts render from snapshot data in the DashboardCharts module.
Two-pane RunsPage: left pane shows searchable, filterable run queue
(by status: queued/running/completed/failed). Right pane shows full
run detail: agent, provider, trigger, timing, duration, execution
context, error messages for failures, and provider request response
text as a scrollable log viewer.
Migration 041 adds parent_task_id to tasks for subtask hierarchy.
TaskDetailDialog now has three tabs: Overview (description, assignee,
project, goal, workspace, runs with error messages), Subtasks (child
tasks with status), and Activity (audit events and approval history).
Inline edit overlay covers title, description, assignee, risk, priority,
and parent task. Task delete is available from the dialog footer.
Agents can now create versioned company documents (PRD, spec, memo,
report, runbook, proposal, policy, guide) via the create_document tool.
Documents are persisted in the documents table and visible in the
Documents page.
Three new pages in the sidebar navigation: Documents (CRUD with type
filtering, inline editing, status lifecycle), Knowledge Base (card grid
with category/importance filters, create/delete), and Automation (rule
table with trigger/action/priority/enable toggle, create/edit/delete).
Each page connects to the corresponding backend service from the
previous commit.
UpdateAgentInput now includes department and budgetCents. The edit dialog
on the Team page shows department and monthly budget alongside the
existing role, title, seniority, provider, and model fields.
The workspace settings panel now includes an Add button that opens a
dialog with name, local path (with directory picker), and optional
project binding. Supports creating secondary workspaces beyond the
initial bootstrap workspace.
Full-stack: IPC channels, command types, OrganizationService methods,
IPC handlers, preload bridge, desktop-api types, and UI dialogs on the
Work page. Users can now create goals and projects directly instead of
relying on the onboarding bootstrap.
The homepage now shows two activity cards: recent agent runs (with
state, trigger, and timing) and recent chat messages (with sender,
channel, and message preview). Gives the operator real-time visibility
into what agents are doing.
Shared MentionTextarea component provides @mention autocomplete in both
the channel composer and the thread reply composer. Type @ to see agents
and employees, arrow-navigate, Enter to select.