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AgentCompany/docs/10-code-review-and-performance.md
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# Phase 9: Code Reviewer
## Correctness Fixes Applied
- removed `better-sqlite3` from the desktop runtime and replaced it with `node:sqlite`
- fixed packaged runtime resolution for `electron-log/main.js`
- bundled local adapter workspace packages into the main-process build instead of leaving
broken runtime imports behind after packaging
- hardened trusted-sender checks for IPC invocation
- pinned connector commands to audited runtime defaults instead of accepting arbitrary renderer
overrides
- scoped secrets to companies and resolved secret bindings by `companyId`
- validated worker messages at runtime instead of trusting unchecked casts
- closed a test coverage gap where `*.test.ts` files were present but excluded from Vitest
## Runtime Review
- renderer responsiveness is acceptable for the current feature set, but continued extraction
of shell sections into smaller components remains a maintenance priority
- heavy agent execution stays out of the renderer through the utility process boundary
- background database work is local and bounded; privileged tasks do not run directly in the
renderer
- critical run lifecycle writes now execute transactionally
- lint baseline is now warning-free via `eslint.config.mjs` and `pnpm lint`
## Remaining Performance Risks
- the renderer bundle is still large enough that future work should split heavier sections and
defer rarely used surfaces
- cross-platform production profiling has not yet been run on Windows and Linux hardware
## Performance Snapshot (2026-03-13)
- renderer JS bundle (`out/renderer/assets/index-*.js`): 1,162,405 bytes (~1.11 MB)
- renderer CSS bundle (`out/renderer/assets/index-*.css`): 43,344 bytes (~42.3 KB)
- main bundle (`out/main/index.js`): ~142.9 KB
- main connector chunk (`out/main/chunks/connectors-*.js`): ~146.2 KB
- preload bundle (`out/preload/index.js`): ~137.7 KB
The primary optimization target remains renderer bundle splitting and lazy-loading of low-frequency
surfaces.