56 lines
2.5 KiB
JavaScript
56 lines
2.5 KiB
JavaScript
import { chromium } from 'playwright';
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import { spawn } from 'child_process';
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const PORT = 4204;
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const server = spawn('node', ['node_modules/vite/bin/vite.js', 'preview', '--port', String(PORT), '--strictPort'], { cwd: process.cwd(), stdio: 'pipe' });
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const waitServer = () => new Promise((res, rej) => { const t=setTimeout(()=>rej('timeout'),30000); server.stdout.on('data',d=>{if(d.toString().includes('Local:')){clearTimeout(t);res();}}); server.stderr.on('data',d=>{if(d.toString().includes('Local:')){clearTimeout(t);res();}});});
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try {
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await waitServer();
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const browser = await chromium.launch();
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const page = await browser.newPage({ viewport: { width: 960, height: 540 } });
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page.on('pageerror', (e) => console.log('PAGEERR', e.message));
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await page.goto(`http://localhost:${PORT}/`, { waitUntil: 'load', timeout: 15000 });
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await page.waitForTimeout(800);
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await page.keyboard.press('Enter');
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await page.waitForTimeout(1200);
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// fully dismiss dialogue
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for (let i=0;i<4;i++){ await page.keyboard.press('e'); await page.waitForTimeout(150); }
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await page.click('canvas');
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await page.waitForTimeout(200);
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// check player internal keys
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const keys = await page.evaluate(() => {
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const p = window.game.scene.getScene('HouseScene').player;
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return {
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hasKLeft: !!p.kLeft,
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kLeftIsDown: p.kLeft && p.kLeft.isDown,
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kLeftPluginNull: p.kLeft && p.kLeft.plugin == null,
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wasdLen: p.wasdKeys ? p.wasdKeys.length : null,
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wasdDisDown: p.wasdKeys && p.wasdKeys[3] ? p.wasdKeys[3].isDown : null,
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moving: p.moving,
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frozen: p.frozen,
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};
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});
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console.log('player keys:', JSON.stringify(keys));
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// hold d, check player's internal D key
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await page.keyboard.down('d');
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await page.waitForTimeout(400);
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const during = await page.evaluate(() => {
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const p = window.game.scene.getScene('HouseScene').player;
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return {
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x: p.x, y: p.y,
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vx: p.body.velocity.x, vy: p.body.velocity.y,
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wasdDisDown: p.wasdKeys[3].isDown,
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kRightDown: p.kRight.isDown,
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moving: p.moving,
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};
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});
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console.log('DURING d-held:', JSON.stringify(during));
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await page.keyboard.up('d');
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await page.waitForTimeout(200);
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const after = await page.evaluate(() => ({x: window.game.scene.getScene('HouseScene').player.x, y: window.game.scene.getScene('HouseScene').player.y}));
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console.log('AFTER:', JSON.stringify(after));
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await browser.close();
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} catch(e){ console.log('FAIL', e.message); } finally { server.kill('SIGTERM'); }
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