Elements are now pass-scoped value handles: tests that read bounds
after a frame bind a ui.Handle. pixel tells frames apart by the build
pass's root, since the Tester clock no longer moves on its own.
Fix the regressions the upgrade brought:
- Clipboard reads in input handlers go through c.Services().
- MyGo notes an overlay's opener after building it, so AutoFocus
inside lost it; pixel.AutoFocus focuses through a Handle, and
archtest bans the raw call. Dialogs hand the focus back again.
- Elements around a press stay hovered: Tooltip tells a press-given
focus by focus arriving under the pointer.
- The web host moves the Tester clock with real time, at most 500 ms
a call, and gives components the real clock.
The gallery's source index also accepts CRLF checkouts.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
A cross-cutting pass, each fix with a test that failed first.
Veils: MyGo still hands a key to a base that turned off this frame,
so every element key now goes through pixel.Shortcut, which an
archtest enforces. Input handlers record and the build applies them
only while enabled; the editor turns away a veil-frame letter or
copy; value bases get a copy and keep only enabled turns. Popups
give a held focus back to their opener when the veil lifts.
Motion: S5 is enforced at the clock. Every Tick, Since, Step,
Toward and Shot runs at 4-15 fps; blinks keep 1 Hz on 4 fps steps,
fast animations step at 15, and drawn time is quantized to frames.
Clocks stepping back: Since holds at zero without overflow, and
k.Elapsed moves a stored start to now, so nothing goes negative,
runs backward or indexes out of range.
Also: logs count typed text instead of holding it, gallery names
use glyphs the font has, removable rows are keyed, components take
their own Options (archtest), and sweeps over all 508 demos check
veiled keys, clicks, wheels, the clock stepping back and names.
Palette cycling, sky, sun and moon, clouds, starfield, rain, snow,
petals, leaves, fireflies, waterfall, ocean, campfire, lava, aurora,
lightning, mountains and a season scene; scanlines, vignette, screen
shake, flash, dither fades, iris wipes, dissolves, mosaics, glitches,
sparkles, explosions and confetti. Home opens on a live scene in the
palette's season and a strip of all eight palettes.
pixel adds Canvas.Cycled, Sprite.At, SpriteOf, Kit.Toward and
Kit.Shot, which spends a cue under Reduce Motion so it never replays;
display exports Reduce. Gallery grids and the sidebar are one Tab
stop each.
Calendars, date and time inputs, pickers, clocks, timers, a sun dial,
a season wheel, an agenda and a day schedule. Kit.At rebuilds at a
moment (relative times, midnight). Stepper and NumberInput arrows stop
under Inert. DateInput parks a popup focus as its own.
Dialogs on DialogBase with focusable panels that harbor parked focus,
popovers on PopoverBase, bubbles, drawers, sheets, a lightbox, an RPG
dialogue box, notifications, a pause menu and a dithered title card.
Kit.Cue moves from feedback to pixel.