Commit Graph
26 Commits
Author SHA1 Message Date
ZacharyZhang-NY d60d53ef90 Add agent components 451-465 and icon.Crystal
Fifteen components that dress an AI agent's work as an RPG party:
AgentCard, ToolCall, PlanQuest, ThinkingOrb, TokenMana, ApprovalPrompt,
AgentLog, SubAgentParty, MemoryCrystals, AgentStatus, DiffScroll,
ModelSelect, PromptBox, CostCoins and Checkpoints.

The context window is HP and the token budget MP; tool calls are spells
that CAST, glow, then land OK or FAILED; the transcript reads as a battle
log whose newest line types itself out; models line up like fighters.
Busy signs keep moving under Reduce Motion, decoration stops. Commands
and prompts never reach the log, and a veiled PromptBox casts nothing.

icon.Crystal is the new 12x12 save and memory crystal.
2026-10-12 12:03:44 -04:00
ZacharyZhang-NY 5605d785de Add shop components 436-450; Odometer exact at 15 fps
Fifteen shop components: PriceTag, Wallet, ShopItem, Cart, Receipt,
Checkout, CurrencyConvert, SaleBadge, Quantity, PricingTiers, Coupon,
DailyReward, BidTicker, TradeWindow and VendingMachine.

Receipt prints dot by dot with feed holes and a torn edge; Coupon cuts
real notches; SaleBadge is a sixteen-point starburst; VendingMachine
sells A1 to D4 by code and drops the snack into its tray. Sums are
checked against overflow, TradeWindow withdraws both confirms on any
change to an offer, and a disabled Checkout veils its inert content.

text.Odometer now counts digits as text, steps at 15 fps as S5 asks,
draws exact digits at rest and lands rolls that floats would stall.
2026-10-12 11:15:07 -04:00
ZacharyZhang-NY c8d058799d Add project components 421-435; Checkbox turns only when on
Fifteen project components: QuestBoard, TaskItem, TaskList, Milestones,
Burndown, Pomodoro, Priority, AssigneePicker, LabelPicker, TimeTracker,
Roadmap, SprintPanel, IssueCard, Checklist and WorkloadBar.

QuestBoard is one base that draws TODO, DOING and DONE; arrows move,
Alt with an arrow carries a card, and a drag carries it live. Priority
draws 12x12 bars, and Critical is on fire. Pomodoro banks time on PAUSE
and the tomato sleeps through the rest. Extreme inputs fail fast or
saturate instead of wrapping.

MyGo's CheckboxBase turns its value before Disabled is set, so
input.Checkbox now hands it a copy and keeps only turns of an enabled
base. The home scene test checks the sky row, not one pixel that
falling snow can cover.
2026-10-12 10:25:07 -04:00
ZacharyZhang-NY 552b073e81 Add files components 406-420; Tree opens to a known choice
Fifteen file components: FileExplorer, FileGrid, FileIcon, PathBar,
MemoryCard, DiskUsage, UploadQueue, Trash, RecentFiles, FilePreview,
ArchiveViewer, FileDetails, SharePanel, SyncStatus and QuotaMeter.

FileIcon draws six kinds as hand-placed 12x12 pages and a folder. The
browsers build on data.Tree, List, GridView and Table; ArchiveViewer
owns its sort and keeps the caller's index on its entry. UploadQueue
keys rows by name so focus stays on its row. SharePanel never logs the
link. SyncStatus turns its arrows on Busy steps, so syncing moves under
Reduce Motion.

data.Tree now opens the closed branches above a chosen path it knows,
so a caller's starting path survives the first frame.
2026-10-12 09:27:26 -04:00
ZacharyZhang-NY c745b082a9 Add account components 386-405; Reduce setting, PinInput Cmd+V
Twenty account components: SettingsList, OptionCycler, KeyBindings,
ControllerMap, ProfileCard, CharacterCreator, LoginForm, PasswordGrid,
SessionList, LanguagePicker, PalettePicker, VolumeMixer,
DifficultySelect, AccessibilityOptions, AccountSwitcher, PlayerSelect,
TwoFactor, About, PatchNotes and FeedbackForm.

The components never check credentials, and no secret reaches the log:
LoginForm reports Submitted and the caller counts Failures; each new
failure clears the password, refocuses it, shakes the form and names no
field. TwoFactor builds on input.PinInput and drains an epoch-aligned
period bar. PalettePicker draws each tile in its own palette on a
pixel.Pad grid.

pixel.Settings.Reduce stills motion like the system preference, the
micro font gains '?', display.Face draws avatar faces anywhere, and
input.PinInput pastes on Cmd+V as native hosts send it.
2026-10-12 08:21:39 -04:00
ZacharyZhang-NY 51af14709d Add code components 366-385; ScrollArea Follow, editor sync
A terminal with history, a Go-colored code block, a log viewer that
follows, a hex viewer, a memory map, a JSON tree, a line diff, a GAME
OVER crash screen, an FPS meter, profiler bars, breakpoints,
variables, command history, a shortcut list, a debug grid, a pixel
editor that exports string art, a palette editor, a sprite sheet, a
glyph map and a 6502 register view.

layout.ScrollArea takes Follow, and ChatLog now uses it. data.TreeNode
takes a Value drawn in its Slot. pixel gains Has, and Sprite.Art
writes MustSprite art. pixel.Editor takes the caller's value at each
input event, so a value changed between frames is never typed onto.
2026-10-12 07:18:30 -04:00
ZacharyZhang-NY 0e21870b64 Add media components 346-365; input.SlideBase, guarded Pad
An audio player with transport, scrubber and volume; an equalizer and
a visualizer; a playlist; a cassette, cartridge and record that turn
while they play and hold where they stop; piano keys, a step sequencer
and a tracker you can type into; a waveform, a 16:9 video frame, an
image compare, a gallery, a filmstrip, a record button and an FM tuner.

input exports SlideBase, the undrawn rail its sliders share; the
gallery treats exported Bases as building blocks, not components.
pixel's micro font gains '#' for notes like C#4. pixel.Pad and the
slide rail read input only while their base is enabled, so Inert or a
fresh Disabled stops a drag or a key already sent. AGENTS records why
a drawn container keeps the DISABLED description: MyGo paints a
disabled subtree at half opacity.
2026-10-12 06:17:12 -04:00
ZacharyZhang-NY 455f5f2a05 Add chat components 321-345; named List rows, inert scroll views
Speech bubbles, a chat log that follows its end, a composer that sends
on Enter, typing dots, chat and channel lists, read receipts,
reactions, emoji and sticker pickers, mentions, date and unread rules,
system lines, member lists, user cards, a mailbox, mail reader and
letter, a notification bell, call controls, a voice meter, attachment
chips, link previews and polls.

pixel's editor takes EnterSends; display's Bubble takes a Fill and
exports EmojiSprite. data.List names its rows, which also lets typing
choose one. layout.ScrollArea and input.TextArea hold still under
Inert, and an inert scroll view leaves the Tab order until it wakes.
2026-10-12 05:02:36 -04:00
ZacharyZhang-NY 8be66c09f2 Add fx components 291-320 and the home scene; Kit.Shot, Kit.Toward
Palette cycling, sky, sun and moon, clouds, starfield, rain, snow,
petals, leaves, fireflies, waterfall, ocean, campfire, lava, aurora,
lightning, mountains and a season scene; scanlines, vignette, screen
shake, flash, dither fades, iris wipes, dissolves, mosaics, glitches,
sparkles, explosions and confetti. Home opens on a live scene in the
palette's season and a strip of all eight palettes.

pixel adds Canvas.Cycled, Sprite.At, SpriteOf, Kit.Toward and
Kit.Shot, which spends a cue under Reduce Motion so it never replays;
display exports Reduce. Gallery grids and the sidebar are one Tab
stop each.
2026-10-12 04:05:25 -04:00
ZacharyZhang-NY 86a6901333 Add game components 269-290; CommandMenu AutoFocus
Press start, title screen, save slots, options menu, game over with
CONTINUE, credits roll, ending card, loading tips, letterbox, mission
brief, achievements, result screen, crafting grid, loot popup,
treasure chest, gacha reel, interact prompt, turn order, battle log,
target selector, ATB gauge and stamina bar. Cued effects count runs,
so each cue change plays once and reports once. CommandMenu takes
AutoFocus when enabled. HealthBar, ManaBar and CountUp keep exact
colors, ticks and counts for the largest ints.
2026-10-12 02:48:20 -04:00
ZacharyZhang-NY f48075230f Add game components 246-268; data.DrawSlot, Canvas.TextVeil
Health, mana and experience bars, quarter hearts, lives, a spinning
coin counter, score board, stage timer, minimap with fog, compass,
hotbar, paper-doll equipment, skill tree, skill buttons with cooldown
wipes, status effects, a boss bar, damage numbers, quest log and
tracker, party frames, character sheet, level-up screen and shop.
data exports DrawSlot so every slot looks alike; pixel adds TextVeil
for dissolving text. Messages the font cannot draw are fixed and
TestMessagesHaveGlyphs holds every message to the font.
2026-10-12 01:53:20 -04:00
ZacharyZhang-NY a2f2796455 Add datetime components 196-215; Kit.At; inert stepper arrows
Calendars, date and time inputs, pickers, clocks, timers, a sun dial,
a season wheel, an agenda and a day schedule. Kit.At rebuilds at a
moment (relative times, midnight). Stepper and NumberInput arrows stop
under Inert. DateInput parks a popup focus as its own.
2026-10-11 23:56:10 -04:00
ZacharyZhang-NY 5c3c883b7d Add overlay components 176-195; pixel Harbor and Kit.Cue
Dialogs on DialogBase with focusable panels that harbor parked focus,
popovers on PopoverBase, bubbles, drawers, sheets, a lightbox, an RPG
dialogue box, notifications, a pause menu and a dithered title card.
Kit.Cue moves from feedback to pixel.
2026-10-11 23:11:46 -04:00
ZacharyZhang-NY 03680980da Add data components 151-175; clear MyGo row highlights
Lists, tables, trees, grids, inventories and records in data/.
Outline and GridView build on ui.List: ui.Outline strokes its arrows
and ui.GridView spaces and tints items. The pixel theme keeps MyGo's
row highlights clear so scrolled rows stay on whole dots; off lists
take a veil against the wheel. Adds Canvas.Silhouette, SwitchOptions
Label and exports Rarity.Slot.
2026-10-11 22:29:07 -04:00
ZacharyZhang-NY f587d25a5a Add navigation components 131-150; pixel Pad, Finish, Park, Since 2026-10-11 21:27:09 -04:00
ZacharyZhang-NY bd3877e1b1 Add feedback components 106-130; inert scope, focus return, two-step deploy 2026-10-11 20:58:30 -04:00
ZacharyZhang-NY 03b789f533 Add input components 086-105; park focus off disabled controls 2026-10-11 20:13:21 -04:00
ZacharyZhang-NY 095eab2b4c Add input components 066-085; gallery chrome on real components; deploy warms the edge 2026-10-11 19:05:42 -04:00
ZacharyZhang-NY 0247a130f5 Add display components 041-065; move Icon into display; QR via rsc.io/qr 2026-10-11 18:37:54 -04:00
ZacharyZhang-NY 59fde4096d Add text components 021-040 with demos and behavior tests 2026-10-11 18:20:12 -04:00
ZacharyZhang-NY 9a7f593892 Add layout components 001-020 with demos and behavior tests 2026-10-11 18:02:26 -04:00
ZacharyZhang-NY d3b4adebb0 Add gallery app, native window and architecture tests 2026-10-11 16:45:34 -04:00
ZacharyZhang-NY a92829f353 Add pixel text editor and built-in messages 2026-10-11 16:15:27 -04:00
ZacharyZhang-NY d33bf0cbbb Add canvas, dither, sprites, clock and pixel elements 2026-10-11 16:02:31 -04:00
ZacharyZhang-NY 538031af31 Add pixel font, wrapping and micro font 2026-10-11 15:43:44 -04:00
ZacharyZhang-NY 1af6cd61bf Add palettes and frame settings 2026-10-11 15:31:34 -04:00